level is shadowed
parent
5d33ab4b4e
commit
06f4de3981
2
gtsam.h
2
gtsam.h
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@ -465,7 +465,7 @@ class SimpleCamera {
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SimpleCamera(const gtsam::Pose3& pose, const gtsam::Cal3_S2& K);
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SimpleCamera(const gtsam::Pose3& pose, const gtsam::Cal3_S2& K);
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static gtsam::SimpleCamera level(const gtsam::Cal3_S2& K,
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static gtsam::SimpleCamera level(const gtsam::Cal3_S2& K,
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const gtsam::Pose2& pose, double height);
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const gtsam::Pose2& pose, double height);
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static gtsam::SimpleCamera level(const gtsam::Pose2& pose, double height);
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// static gtsam::SimpleCamera level(const gtsam::Pose2& pose, double height); // FIXME overload
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static gtsam::SimpleCamera lookat(const gtsam::Point3& eye,
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static gtsam::SimpleCamera lookat(const gtsam::Point3& eye,
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const gtsam::Point3& target, const gtsam::Point3& upVector,
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const gtsam::Point3& target, const gtsam::Point3& upVector,
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const gtsam::Cal3_S2& K);
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const gtsam::Cal3_S2& K);
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