Instead of drawing into a offscreen texture and blitting the result as an overlay (which shows up on top of everything else) we directly draw to the RViz scene. To get proper X-rays one should use a 0.5 gray background for now. Also fixes the configuration to enable 3D mapping from a bag. |
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| .. | ||
| glsl120.program | ||
| submap.frag | ||
| submap.vert | ||