261 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			CMake
		
	
	
			
		
		
	
	
			261 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			CMake
		
	
	
# tools/pybind11Tools.cmake -- Build system for the pybind11 modules
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#
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# Copyright (c) 2015 Wenzel Jakob <wenzel@inf.ethz.ch>
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#
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# All rights reserved. Use of this source code is governed by a
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# BSD-style license that can be found in the LICENSE file.
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cmake_minimum_required(VERSION 2.8.12)
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# Add a CMake parameter for choosing a desired Python version
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if(NOT PYBIND11_PYTHON_VERSION)
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  set(PYBIND11_PYTHON_VERSION "" CACHE STRING "Python version to use for compiling modules")
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endif()
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set(Python_ADDITIONAL_VERSIONS 3.9 3.8 3.7 3.6 3.5 3.4)
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find_package(PythonLibsNew ${PYBIND11_PYTHON_VERSION} REQUIRED)
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include(CheckCXXCompilerFlag)
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include(CMakeParseArguments)
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# Use the language standards abstraction if CMake supports it with the current compiler
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if(NOT CMAKE_VERSION VERSION_LESS 3.1)
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  if(NOT CMAKE_CXX_STANDARD)
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    if(CMAKE_CXX14_STANDARD_COMPILE_OPTION)
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      set(CMAKE_CXX_STANDARD 14)
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    elseif(CMAKE_CXX11_STANDARD_COMPILE_OPTION)
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      set(CMAKE_CXX_STANDARD 11)
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    endif()
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  endif()
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  if(CMAKE_CXX_STANDARD)
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    set(CMAKE_CXX_EXTENSIONS OFF)
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    set(CMAKE_CXX_STANDARD_REQUIRED ON)
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  endif()
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endif()
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# Fall back to heuristics
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if(NOT PYBIND11_CPP_STANDARD AND NOT CMAKE_CXX_STANDARD)
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  if(MSVC)
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    set(PYBIND11_CPP_STANDARD /std:c++14)
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  else()
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    check_cxx_compiler_flag("-std=c++14" HAS_CPP14_FLAG)
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    if(HAS_CPP14_FLAG)
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      set(PYBIND11_CPP_STANDARD -std=c++14)
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    else()
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      check_cxx_compiler_flag("-std=c++11" HAS_CPP11_FLAG)
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      if(HAS_CPP11_FLAG)
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        set(PYBIND11_CPP_STANDARD -std=c++11)
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      endif()
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    endif()
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  endif()
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  if(NOT PYBIND11_CPP_STANDARD)
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    message(FATAL_ERROR "Unsupported compiler -- pybind11 requires C++11 support!")
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  endif()
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  set(PYBIND11_CPP_STANDARD ${PYBIND11_CPP_STANDARD} CACHE STRING
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      "C++ standard flag, e.g. -std=c++11, -std=c++14, /std:c++14.  Defaults to C++14 mode." FORCE)
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endif()
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# Checks whether the given CXX/linker flags can compile and link a cxx file.  cxxflags and
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# linkerflags are lists of flags to use.  The result variable is a unique variable name for each set
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# of flags: the compilation result will be cached base on the result variable.  If the flags work,
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# sets them in cxxflags_out/linkerflags_out internal cache variables (in addition to ${result}).
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function(_pybind11_return_if_cxx_and_linker_flags_work result cxxflags linkerflags cxxflags_out linkerflags_out)
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  set(CMAKE_REQUIRED_LIBRARIES ${linkerflags})
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  check_cxx_compiler_flag("${cxxflags}" ${result})
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  if (${result})
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    set(${cxxflags_out} "${cxxflags}" CACHE INTERNAL "" FORCE)
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    set(${linkerflags_out} "${linkerflags}" CACHE INTERNAL "" FORCE)
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  endif()
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endfunction()
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# Internal: find the appropriate link time optimization flags for this compiler
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function(_pybind11_add_lto_flags target_name prefer_thin_lto)
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  if (NOT DEFINED PYBIND11_LTO_CXX_FLAGS)
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    set(PYBIND11_LTO_CXX_FLAGS "" CACHE INTERNAL "")
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    set(PYBIND11_LTO_LINKER_FLAGS "" CACHE INTERNAL "")
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    if(CMAKE_CXX_COMPILER_ID MATCHES "GNU|Clang")
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      set(cxx_append "")
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      set(linker_append "")
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      if (CMAKE_CXX_COMPILER_ID MATCHES "Clang" AND NOT APPLE)
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        # Clang Gold plugin does not support -Os; append -O3 to MinSizeRel builds to override it
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        set(linker_append ";$<$<CONFIG:MinSizeRel>:-O3>")
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      elseif(CMAKE_CXX_COMPILER_ID MATCHES "GNU")
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        set(cxx_append ";-fno-fat-lto-objects")
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      endif()
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      if (CMAKE_CXX_COMPILER_ID MATCHES "Clang" AND prefer_thin_lto)
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        _pybind11_return_if_cxx_and_linker_flags_work(HAS_FLTO_THIN
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          "-flto=thin${cxx_append}" "-flto=thin${linker_append}"
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          PYBIND11_LTO_CXX_FLAGS PYBIND11_LTO_LINKER_FLAGS)
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      endif()
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      if (NOT HAS_FLTO_THIN)
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        _pybind11_return_if_cxx_and_linker_flags_work(HAS_FLTO
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          "-flto${cxx_append}" "-flto${linker_append}"
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          PYBIND11_LTO_CXX_FLAGS PYBIND11_LTO_LINKER_FLAGS)
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      endif()
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    elseif (CMAKE_CXX_COMPILER_ID MATCHES "Intel")
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      # Intel equivalent to LTO is called IPO
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      _pybind11_return_if_cxx_and_linker_flags_work(HAS_INTEL_IPO
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      "-ipo" "-ipo" PYBIND11_LTO_CXX_FLAGS PYBIND11_LTO_LINKER_FLAGS)
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    elseif(MSVC)
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      # cmake only interprets libraries as linker flags when they start with a - (otherwise it
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      # converts /LTCG to \LTCG as if it was a Windows path).  Luckily MSVC supports passing flags
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      # with - instead of /, even if it is a bit non-standard:
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      _pybind11_return_if_cxx_and_linker_flags_work(HAS_MSVC_GL_LTCG
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        "/GL" "-LTCG" PYBIND11_LTO_CXX_FLAGS PYBIND11_LTO_LINKER_FLAGS)
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    endif()
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    if (PYBIND11_LTO_CXX_FLAGS)
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      message(STATUS "LTO enabled")
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    else()
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      message(STATUS "LTO disabled (not supported by the compiler and/or linker)")
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    endif()
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  endif()
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  # Enable LTO flags if found, except for Debug builds
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  if (PYBIND11_LTO_CXX_FLAGS)
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    target_compile_options(${target_name} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:${PYBIND11_LTO_CXX_FLAGS}>")
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  endif()
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  if (PYBIND11_LTO_LINKER_FLAGS)
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    target_link_libraries(${target_name} PRIVATE "$<$<NOT:$<CONFIG:Debug>>:${PYBIND11_LTO_LINKER_FLAGS}>")
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  endif()
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endfunction()
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# Build a Python extension module:
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# pybind11_add_module(<name> [MODULE | SHARED] [EXCLUDE_FROM_ALL]
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#                     [NO_EXTRAS] [SYSTEM] [THIN_LTO] source1 [source2 ...])
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#
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function(pybind11_add_module target_name)
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  set(options MODULE SHARED EXCLUDE_FROM_ALL NO_EXTRAS SYSTEM THIN_LTO)
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  cmake_parse_arguments(ARG "${options}" "" "" ${ARGN})
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  if(ARG_MODULE AND ARG_SHARED)
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    message(FATAL_ERROR "Can't be both MODULE and SHARED")
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  elseif(ARG_SHARED)
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    set(lib_type SHARED)
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  else()
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    set(lib_type MODULE)
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  endif()
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  if(ARG_EXCLUDE_FROM_ALL)
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    set(exclude_from_all EXCLUDE_FROM_ALL)
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  else()
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    set(exclude_from_all "")
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  endif()
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  add_library(${target_name} ${lib_type} ${exclude_from_all} ${ARG_UNPARSED_ARGUMENTS})
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  if(ARG_SYSTEM)
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    set(inc_isystem SYSTEM)
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  else()
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    set(inc_isystem "")
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  endif()
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  set(PYBIND11_INCLUDE_DIR_SELECTED "")
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  if(PYBIND11_INCLUDE_DIR)
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    # from project CMakeLists.txt
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    set(PYBIND11_INCLUDE_DIR_SELECTED ${PYBIND11_INCLUDE_DIR})
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  elseif(pybind11_INCLUDE_DIR)
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    # from pybind11Config
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    set(PYBIND11_INCLUDE_DIR_SELECTED ${pybind11_INCLUDE_DIR})
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  else()
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    message(FATAL "No pybind11_INCLUDE_DIR available. Use "
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      "find_package(pybind11) before calling pybind11_add_module.")
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  endif()
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  target_include_directories(${target_name} ${inc_isystem}
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    PRIVATE ${PYBIND11_INCLUDE_DIR_SELECTED}
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    PRIVATE ${PYTHON_INCLUDE_DIRS})
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  # Python debug libraries expose slightly different objects
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  # https://docs.python.org/3.6/c-api/intro.html#debugging-builds
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  # https://stackoverflow.com/questions/39161202/how-to-work-around-missing-pymodule-create2-in-amd64-win-python35-d-lib
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  if(PYTHON_IS_DEBUG)
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    target_compile_definitions(${target_name} PRIVATE Py_DEBUG)
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  endif()
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  # The prefix and extension are provided by FindPythonLibsNew.cmake
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  set_target_properties(${target_name} PROPERTIES PREFIX "${PYTHON_MODULE_PREFIX}")
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  set_target_properties(${target_name} PROPERTIES SUFFIX "${PYTHON_MODULE_EXTENSION}")
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  # -fvisibility=hidden is required to allow multiple modules compiled against
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  # different pybind versions to work properly, and for some features (e.g.
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  # py::module_local).  We force it on everything inside the `pybind11`
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  # namespace; also turning it on for a pybind module compilation here avoids
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  # potential warnings or issues from having mixed hidden/non-hidden types.
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  set_target_properties(${target_name} PROPERTIES CXX_VISIBILITY_PRESET "hidden")
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  set_target_properties(${target_name} PROPERTIES CUDA_VISIBILITY_PRESET "hidden")
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  if(WIN32 OR CYGWIN)
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    # Link against the Python shared library on Windows
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    target_link_libraries(${target_name} PRIVATE ${PYTHON_LIBRARIES})
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  elseif(APPLE)
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    # It's quite common to have multiple copies of the same Python version
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    # installed on one's system. E.g.: one copy from the OS and another copy
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    # that's statically linked into an application like Blender or Maya.
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    # If we link our plugin library against the OS Python here and import it
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    # into Blender or Maya later on, this will cause segfaults when multiple
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    # conflicting Python instances are active at the same time (even when they
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    # are of the same version).
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    # Windows is not affected by this issue since it handles DLL imports
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    # differently. The solution for Linux and Mac OS is simple: we just don't
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    # link against the Python library. The resulting shared library will have
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    # missing symbols, but that's perfectly fine -- they will be resolved at
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    # import time.
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    target_link_libraries(${target_name} PRIVATE "-undefined dynamic_lookup")
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    if(ARG_SHARED)
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      # Suppress CMake >= 3.0 warning for shared libraries
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      set_target_properties(${target_name} PROPERTIES MACOSX_RPATH ON)
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    endif()
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  endif()
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  # Make sure C++11/14 are enabled
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  if(PYBIND11_CPP_STANDARD)
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    if(CMAKE_VERSION VERSION_LESS 3.3)
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      target_compile_options(${target_name} PUBLIC ${PYBIND11_CPP_STANDARD})
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    else()
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      target_compile_options(${target_name} PUBLIC $<$<COMPILE_LANGUAGE:CXX>:${PYBIND11_CPP_STANDARD}>)
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    endif()
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  endif()
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  if(ARG_NO_EXTRAS)
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    return()
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  endif()
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  _pybind11_add_lto_flags(${target_name} ${ARG_THIN_LTO})
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  if (NOT MSVC AND NOT ${CMAKE_BUILD_TYPE} MATCHES Debug|RelWithDebInfo)
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    # Strip unnecessary sections of the binary on Linux/Mac OS
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    if(CMAKE_STRIP)
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      if(APPLE)
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        add_custom_command(TARGET ${target_name} POST_BUILD
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                           COMMAND ${CMAKE_STRIP} -x $<TARGET_FILE:${target_name}>)
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      else()
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        add_custom_command(TARGET ${target_name} POST_BUILD
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                           COMMAND ${CMAKE_STRIP} $<TARGET_FILE:${target_name}>)
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      endif()
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    endif()
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  endif()
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  if(MSVC)
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    # /MP enables multithreaded builds (relevant when there are many files), /bigobj is
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    # needed for bigger binding projects due to the limit to 64k addressable sections
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    target_compile_options(${target_name} PRIVATE /bigobj)
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    if(CMAKE_VERSION VERSION_LESS 3.11)
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      target_compile_options(${target_name} PRIVATE $<$<NOT:$<CONFIG:Debug>>:/MP>)
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    else()
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      # Only set these options for C++ files.  This is important so that, for
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      # instance, projects that include other types of source files like CUDA
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      # .cu files don't get these options propagated to nvcc since that would
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      # cause the build to fail.
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      target_compile_options(${target_name} PRIVATE $<$<NOT:$<CONFIG:Debug>>:$<$<COMPILE_LANGUAGE:CXX>:/MP>>)
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    endif()
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  endif()
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endfunction()
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