191 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
			
		
		
	
	
			191 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
/* ----------------------------------------------------------------------------
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 * GTSAM Copyright 2010, Georgia Tech Research Corporation,
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 * Atlanta, Georgia 30332-0415
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 * All Rights Reserved
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 * Authors: Frank Dellaert, et al. (see THANKS for the full author list)
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 * See LICENSE for the license information
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 * -------------------------------------------------------------------------- */
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/**
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 * @file   Similarity3.cpp
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 * @brief  Implementation of Similarity3 transform
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 * @author Paul Drews
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 */
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#include <gtsam_unstable/geometry/Similarity3.h>
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#include <gtsam/geometry/Pose3.h>
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#include <gtsam/base/Manifold.h>
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namespace gtsam {
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Similarity3::Similarity3() :
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    t_(0,0,0), s_(1) {
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}
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Similarity3::Similarity3(double s) :
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    t_(0,0,0), s_(s) {
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}
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Similarity3::Similarity3(const Rot3& R, const Point3& t, double s) :
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    R_(R), t_(t), s_(s) {
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}
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Similarity3::Similarity3(const Matrix3& R, const Vector3& t, double s) :
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    R_(R), t_(t), s_(s) {
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}
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Similarity3::Similarity3(const Matrix4& T) :
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    R_(T.topLeftCorner<3, 3>()), t_(T.topRightCorner<3, 1>()), s_(1.0 / T(3, 3)) {
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}
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bool Similarity3::equals(const Similarity3& other, double tol) const {
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  return R_.equals(other.R_, tol) && traits<Point3>::Equals(t_, other.t_, tol)
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      && s_ < (other.s_ + tol) && s_ > (other.s_ - tol);
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}
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bool Similarity3::operator==(const Similarity3& other) const {
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  return R_.matrix() == other.R_.matrix() && t_ == other.t_ && s_ == other.s_;
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}
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void Similarity3::print(const std::string& s) const {
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  std::cout << std::endl;
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  std::cout << s;
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  rotation().print("R:\n");
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  std::cout << "t: " << translation().transpose() << "s: " << scale() << std::endl;
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}
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Similarity3 Similarity3::identity() {
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  return Similarity3();
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}
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Similarity3 Similarity3::operator*(const Similarity3& T) const {
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  return Similarity3(R_ * T.R_, ((1.0 / T.s_) * t_) + R_ * T.t_, s_ * T.s_);
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}
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Similarity3 Similarity3::inverse() const {
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  const Rot3 Rt = R_.inverse();
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  const Point3 sRt = Rt * (-s_ * t_);
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  return Similarity3(Rt, sRt, 1.0 / s_);
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}
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Point3 Similarity3::transform_from(const Point3& p, //
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    OptionalJacobian<3, 7> H1, OptionalJacobian<3, 3> H2) const {
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  const Point3 q = R_ * p + t_;
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  if (H1) {
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    // For this derivative, see LieGroups.pdf
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    const Matrix3 sR = s_ * R_.matrix();
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    const Matrix3 DR = sR * skewSymmetric(-p.x(), -p.y(), -p.z());
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    *H1 << DR, sR, sR * p;
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  }
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  if (H2)
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    *H2 = s_ * R_.matrix(); // just 3*3 sub-block of matrix()
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  return s_ * q;
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}
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Point3 Similarity3::operator*(const Point3& p) const {
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  return transform_from(p);
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}
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Matrix4 Similarity3::wedge(const Vector7& xi) {
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  // http://www.ethaneade.org/latex2html/lie/node29.html
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  const auto w = xi.head<3>();
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  const auto u = xi.segment<3>(3);
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  const double lambda = xi[6];
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  Matrix4 W;
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  W << skewSymmetric(w), u, 0, 0, 0, -lambda;
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  return W;
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}
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Matrix7 Similarity3::AdjointMap() const {
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  // http://www.ethaneade.org/latex2html/lie/node30.html
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  const Matrix3 R = R_.matrix();
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  const Vector3 t = t_;
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  const Matrix3 A = s_ * skewSymmetric(t) * R;
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  Matrix7 adj;
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  adj << R, Z_3x3, Matrix31::Zero(), // 3*7
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  A, s_ * R, -s_ * t, // 3*7
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  Matrix16::Zero(), 1; // 1*7
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  return adj;
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}
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Matrix3 Similarity3::GetV(Vector3 w, double lambda) {
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  // http://www.ethaneade.org/latex2html/lie/node29.html
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  const double theta2 = w.transpose() * w;
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  double Y, Z, W;
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  if (theta2 > 1e-9) {
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    const double theta = sqrt(theta2);
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    const double X = sin(theta) / theta;
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    Y = (1 - cos(theta)) / theta2;
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    Z = (1 - X) / theta2;
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    W = (0.5 - Y) / theta2;
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  } else {
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    // Taylor series expansion for theta=0, X not needed (as is 1)
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    Y = 0.5 - theta2 / 24.0;
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    Z = 1.0 / 6.0 - theta2 / 120.0;
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    W = 1.0 / 24.0 - theta2 / 720.0;
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  }
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  const double lambda2 = lambda * lambda, lambda3 = lambda2 * lambda;
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  double A, alpha = 0.0, beta, mu;
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  if (lambda2 > 1e-9) {
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    A = (1.0 - exp(-lambda)) / lambda;
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    alpha = 1.0 / (1.0 + theta2 / lambda2);
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    beta = (exp(-lambda) - 1 + lambda) / lambda2;
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    mu = (1 - lambda + (0.5 * lambda2) - exp(-lambda)) / lambda3;
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  } else {
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    A = 1.0 - lambda / 2.0 + lambda2 / 6.0;
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    beta = 0.5 - lambda / 6.0 + lambda2 / 24.0 - lambda3 / 120.0;
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    mu = 1.0 / 6.0 - lambda / 24.0 + lambda2 / 120.0 - lambda3 / 720.0;
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  }
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  const double gamma = Y - (lambda * Z), upsilon = Z - (lambda * W);
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  const double B = alpha * (beta - gamma) + gamma;
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  const double C = alpha * (mu - upsilon) + upsilon;
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  const Matrix3 Wx = skewSymmetric(w[0], w[1], w[2]);
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  return A * I_3x3 + B * Wx + C * Wx * Wx;
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}
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Vector7 Similarity3::Logmap(const Similarity3& T, OptionalJacobian<7, 7> Hm) {
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  // To get the logmap, calculate w and lambda, then solve for u as shown by Ethan at
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  // www.ethaneade.org/latex2html/lie/node29.html
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  const Vector3 w = Rot3::Logmap(T.R_);
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  const double lambda = log(T.s_);
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  Vector7 result;
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  result << w, GetV(w, lambda).inverse() * T.t_, lambda;
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  if (Hm) {
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    throw std::runtime_error("Similarity3::Logmap: derivative not implemented");
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  }
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  return result;
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}
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Similarity3 Similarity3::Expmap(const Vector7& v, OptionalJacobian<7, 7> Hm) {
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  const auto w = v.head<3>();
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  const auto u = v.segment<3>(3);
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  const double lambda = v[6];
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  if (Hm) {
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    throw std::runtime_error("Similarity3::Expmap: derivative not implemented");
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  }
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  const Matrix3 V = GetV(w, lambda);
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  return Similarity3(Rot3::Expmap(w), Point3(V * u), exp(lambda));
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}
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std::ostream &operator<<(std::ostream &os, const Similarity3& p) {
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  os << "[" << p.rotation().xyz().transpose() << " "
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      << p.translation().transpose() << " " << p.scale() << "]\';";
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  return os;
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}
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const Matrix4 Similarity3::matrix() const {
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  Matrix4 T;
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  T.topRows<3>() << R_.matrix(), t_;
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  T.bottomRows<1>() << 0, 0, 0, 1.0 / s_;
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  return T;
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}
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Similarity3::operator Pose3() const {
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  return Pose3(R_, s_ * t_);
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}
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} // namespace gtsam
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