242 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			C++
		
	
	
			
		
		
	
	
			242 lines
		
	
	
		
			8.0 KiB
		
	
	
	
		
			C++
		
	
	
| /**
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|  * @file PoseRTV.cpp
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|  * @author Alex Cunningham
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|  */
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| 
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| #include <gtsam_unstable/dynamics/PoseRTV.h>
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| #include <gtsam/geometry/Pose2.h>
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| #include <gtsam/base/Vector.h>
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| 
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| namespace gtsam {
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| 
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| using namespace std;
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| 
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| static const Vector kGravity = delta(3, 2, 9.81);
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| 
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| /* ************************************************************************* */
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| double bound(double a, double min, double max) {
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|   if (a < min) return min;
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|   else if (a > max) return max;
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|   else return a;
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| }
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| 
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| /* ************************************************************************* */
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| PoseRTV::PoseRTV(double roll, double pitch, double yaw, double x, double y,
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|     double z, double vx, double vy, double vz) :
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|     Base(Pose3(Rot3::RzRyRx(roll, pitch, yaw), Point3(x, y, z)),
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|         Velocity3(vx, vy, vz)) {
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| }
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| 
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| /* ************************************************************************* */
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| PoseRTV::PoseRTV(const Vector& rtv) :
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|     Base(Pose3(Rot3::RzRyRx(rtv.head(3)), Point3(rtv.segment(3, 3))),
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|         Velocity3(rtv.tail(3))) {
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| }
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| 
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| /* ************************************************************************* */
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| Vector PoseRTV::vector() const {
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|   Vector rtv(9);
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|   rtv.head(3) = rotation().xyz();
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|   rtv.segment(3,3) = translation();
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|   rtv.tail(3) = velocity();
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|   return rtv;
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| }
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| 
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| /* ************************************************************************* */
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| bool PoseRTV::equals(const PoseRTV& other, double tol) const {
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|   return pose().equals(other.pose(), tol)
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|       && equal_with_abs_tol(velocity(), other.velocity(), tol);
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| }
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| 
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| /* ************************************************************************* */
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| void PoseRTV::print(const string& s) const {
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|   cout << s << ":" << endl;
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|   gtsam::print((Vector)R().xyz(), "  R:rpy");
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|   cout << "  T" << t().transpose() << endl;
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|   gtsam::print((Vector)velocity(), "  V");
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| }
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| 
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| /* ************************************************************************* */
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| PoseRTV PoseRTV::planarDynamics(double vel_rate, double heading_rate,
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|     double max_accel, double dt) const {
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| 
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|   // split out initial state
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|   const Rot3& r1 = R();
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|   const Velocity3& v1 = v();
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| 
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|   // Update vehicle heading
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|   Rot3 r2 = r1.retract((Vector(3) << 0.0, 0.0, heading_rate * dt).finished());
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|   const double yaw2 = r2.ypr()(0);
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| 
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|   // Update vehicle position
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|   const double mag_v1 = v1.norm();
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| 
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|   // FIXME: this doesn't account for direction in velocity bounds
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|   double dv = bound(vel_rate - mag_v1, - (max_accel * dt), max_accel * dt);
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|   double mag_v2 = mag_v1 + dv;
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|   Velocity3 v2 = mag_v2 * Velocity3(cos(yaw2), sin(yaw2), 0.0);
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| 
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|   Point3 t2 = translationIntegration(r2, v2, dt);
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| 
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|   return PoseRTV(r2, t2, v2);
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| }
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| 
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| /* ************************************************************************* */
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| PoseRTV PoseRTV::flyingDynamics(
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|     double pitch_rate, double heading_rate, double lift_control, double dt) const {
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|   // split out initial state
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|   const Rot3& r1 = R();
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|   const Velocity3& v1 = v();
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| 
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|   // Update vehicle heading (and normalise yaw)
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|   Vector rot_rates = (Vector(3) << 0.0, pitch_rate, heading_rate).finished();
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|   Rot3 r2 = r1.retract(rot_rates*dt);
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| 
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|   // Work out dynamics on platform
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|   const double thrust = 50.0;
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|   const double lift   = 50.0;
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|   const double drag   = 0.1;
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|   double yaw2 = r2.yaw();
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|   double pitch2 = r2.pitch();
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|   double forward_accel = -thrust * sin(pitch2); // r2, pitch (in global frame?) controls forward force
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|   double loss_lift = lift*fabs(sin(pitch2));
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|   Rot3 yaw_correction_bn = Rot3::Yaw(yaw2);
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|   Point3 forward(forward_accel, 0.0, 0.0);
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|   Vector Acc_n =
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|       yaw_correction_bn.rotate(forward)              // applies locally forward force in the global frame
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|       - drag * (Vector(3) << v1.x(), v1.y(), 0.0).finished()  // drag term dependent on v1
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|       + delta(3, 2, loss_lift - lift_control);                // falling due to lift lost from pitch
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| 
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|   // Update Vehicle Position and Velocity
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|   Velocity3 v2 = v1 + Velocity3(Acc_n * dt);
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|   Point3 t2 = translationIntegration(r2, v2, dt);
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| 
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|   return PoseRTV(r2, t2, v2);
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| }
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| 
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| /* ************************************************************************* */
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| PoseRTV PoseRTV::generalDynamics(
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|     const Vector& accel, const Vector& gyro, double dt) const {
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|   //  Integrate Attitude Equations
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|   Rot3 r2 = rotation().retract(gyro * dt);
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| 
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|   //  Integrate Velocity Equations
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|   Velocity3 v2 = velocity() + Velocity3(dt * (r2.matrix() * accel + kGravity));
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| 
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|   //  Integrate Position Equations
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|   Point3 t2 = translationIntegration(r2, v2, dt);
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| 
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|   return PoseRTV(t2, r2, v2);
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| }
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| 
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| /* ************************************************************************* */
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| Vector6 PoseRTV::imuPrediction(const PoseRTV& x2, double dt) const {
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|   // split out states
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|   const Rot3      &r1 = R(), &r2 = x2.R();
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|   const Velocity3 &v1 = v(), &v2 = x2.v();
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| 
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|   Vector6 imu;
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| 
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|   // acceleration
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|   Vector3 accel = (v2-v1) / dt;
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|   imu.head<3>() = r2.transpose() * (accel - kGravity);
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| 
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|   // rotation rates
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|   // just using euler angles based on matlab code
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|   // FIXME: this is silly - we shouldn't use differences in Euler angles
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|   Matrix Enb = RRTMnb(r1);
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|   Vector3 euler1 = r1.xyz(), euler2 = r2.xyz();
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|   Vector3 dR = euler2 - euler1;
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| 
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|   // normalize yaw in difference (as per Mitch's code)
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|   dR(2) = Rot2::fromAngle(dR(2)).theta();
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|   dR /= dt;
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|   imu.tail<3>() = Enb * dR;
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| //  imu.tail(3) = r1.transpose() * dR;
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| 
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|   return imu;
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| }
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| 
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| /* ************************************************************************* */
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| Point3 PoseRTV::translationIntegration(const Rot3& r2, const Velocity3& v2, double dt) const {
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|   // predict point for constraint
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|   // NOTE: uses simple Euler approach for prediction
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|   Point3 pred_t2 = t() + Point3(v2 * dt);
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|   return pred_t2;
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| }
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| 
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| /* ************************************************************************* */
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| double PoseRTV::range(const PoseRTV& other,
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|     OptionalJacobian<1,9> H1, OptionalJacobian<1,9> H2) const {
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|   Matrix36 D_t1_pose, D_t2_other;
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|   const Point3 t1 = pose().translation(H1 ? &D_t1_pose : 0);
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|   const Point3 t2 = other.pose().translation(H2 ? &D_t2_other : 0);
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|   Matrix13 D_d_t1, D_d_t2;
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|   double d = distance(t1, t2, H1 ? &D_d_t1 : 0, H2 ? &D_d_t2 : 0);
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|   if (H1) *H1 << D_d_t1 * D_t1_pose, 0,0,0;
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|   if (H2) *H2 << D_d_t2 * D_t2_other, 0,0,0;
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|   return d;
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| }
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| 
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| /* ************************************************************************* */
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| PoseRTV PoseRTV::transformed_from(const Pose3& trans, ChartJacobian Dglobal,
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|     OptionalJacobian<9, 6> Dtrans) const {
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| 
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|   // Pose3 transform is just compose
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|   Matrix6 D_newpose_trans, D_newpose_pose;
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|   Pose3 newpose = trans.compose(pose(), D_newpose_trans, D_newpose_pose);
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| 
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|   // Note that we rotate the velocity
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|   Matrix3 D_newvel_R, D_newvel_v;
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|   Velocity3 newvel = trans.rotation().rotate(Point3(velocity()), D_newvel_R, D_newvel_v);
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| 
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|   if (Dglobal) {
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|     Dglobal->setZero();
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|     Dglobal->topLeftCorner<6,6>() = D_newpose_pose;
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|     Dglobal->bottomRightCorner<3,3>() = D_newvel_v;
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|   }
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| 
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|   if (Dtrans) {
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|     Dtrans->setZero();
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|     Dtrans->topLeftCorner<6,6>() = D_newpose_trans;
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|     Dtrans->bottomLeftCorner<3,3>() = D_newvel_R;
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|   }
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|   return PoseRTV(newpose, newvel);
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| }
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| 
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| /* ************************************************************************* */
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| Matrix PoseRTV::RRTMbn(const Vector3& euler) {
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|   assert(euler.size() == 3);
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|   const double s1 = sin(euler.x()), c1 = cos(euler.x());
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|   const double t2 = tan(euler.y()), c2 = cos(euler.y());
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|   Matrix Ebn(3,3);
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|   Ebn << 1.0, s1 * t2, c1 * t2,
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|          0.0,      c1,     -s1,
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|          0.0, s1 / c2, c1 / c2;
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|   return Ebn;
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| }
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| 
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| /* ************************************************************************* */
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| Matrix PoseRTV::RRTMbn(const Rot3& att) {
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|   return PoseRTV::RRTMbn(att.rpy());
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| }
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| 
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| /* ************************************************************************* */
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| Matrix PoseRTV::RRTMnb(const Vector3& euler) {
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|   Matrix Enb(3,3);
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|   const double s1 = sin(euler.x()), c1 = cos(euler.x());
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|   const double s2 = sin(euler.y()), c2 = cos(euler.y());
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|   Enb << 1.0, 0.0,   -s2,
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|          0.0,  c1, s1*c2,
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|          0.0, -s1, c1*c2;
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|   return Enb;
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| }
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| 
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| /* ************************************************************************* */
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| Matrix PoseRTV::RRTMnb(const Rot3& att) {
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|   return PoseRTV::RRTMnb(att.rpy());
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| }
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| 
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| /* ************************************************************************* */
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| } // \namespace gtsam
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