150 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C++
		
	
	
			
		
		
	
	
			150 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C++
		
	
	
| /*
 | |
|  * GenericGraph.h
 | |
|  *
 | |
|  *   Created on: Nov 22, 2010
 | |
|  *       Author: nikai
 | |
|  *  Description: generic graph types used in partitioning
 | |
|  */
 | |
| 
 | |
| #pragma once
 | |
| 
 | |
| #include <list>
 | |
| #include <vector>
 | |
| #include <stdexcept>
 | |
| #include <boost/shared_ptr.hpp>
 | |
| 
 | |
| #include "PartitionWorkSpace.h"
 | |
| 
 | |
| namespace gtsam { namespace partition {
 | |
| 
 | |
| 	/***************************************************
 | |
| 	 * 2D generic factors and their factor graph
 | |
| 	 ***************************************************/
 | |
| 	enum GenericNode2DType { NODE_POSE_2D, NODE_LANDMARK_2D };
 | |
| 
 | |
| 	/** the index of the node and the type of the node */
 | |
| 	struct GenericNode2D {
 | |
| 		std::size_t index;
 | |
| 		GenericNode2DType type;
 | |
| 		GenericNode2D (const std::size_t& index_in, const GenericNode2DType& type_in) : index(index_in), type(type_in) {}
 | |
| 	};
 | |
| 
 | |
| 	/** a factor always involves two nodes/variables for now */
 | |
| 	struct GenericFactor2D {
 | |
| 		GenericNode2D key1;
 | |
| 		GenericNode2D key2;
 | |
| 		int index;          // the factor index in the original nonlinear factor graph
 | |
| 		int weight;         // the weight of the edge
 | |
| 		GenericFactor2D(const size_t index1, const GenericNode2DType type1, const size_t index2, const GenericNode2DType type2, const int index_ = -1, const int weight_ = 1)
 | |
| 		: key1(index1, type1), key2(index2, type2), index(index_), weight(weight_) {}
 | |
| 		GenericFactor2D(const size_t index1, const char type1, const size_t index2, const char type2, const int index_ = -1, const int weight_ = 1)
 | |
| 				: key1(index1, type1 == 'x' ? NODE_POSE_2D : NODE_LANDMARK_2D),
 | |
| 				  key2(index2, type2 == 'x' ? NODE_POSE_2D : NODE_LANDMARK_2D), index(index_), weight(weight_) {}
 | |
| 	};
 | |
| 
 | |
| 	/** graph is a collection of factors */
 | |
| 	typedef boost::shared_ptr<GenericFactor2D> sharedGenericFactor2D;
 | |
| 	typedef std::vector<sharedGenericFactor2D> GenericGraph2D;
 | |
| 
 | |
| 	/** merge nodes in DSF using constraints captured by the given graph */
 | |
| 	std::list<std::vector<size_t> > findIslands(const GenericGraph2D& graph, const std::vector<size_t>& keys, WorkSpace& workspace,
 | |
| 			const int minNrConstraintsPerCamera, const int minNrConstraintsPerLandmark);
 | |
| 
 | |
| 	/** eliminate the sensors from generic graph */
 | |
| 	inline void reduceGenericGraph(const GenericGraph2D& graph, const std::vector<size_t>& cameraKeys,	const std::vector<size_t>& landmarkKeys,
 | |
| 			const std::vector<int>& dictionary,	GenericGraph2D& reducedGraph) {
 | |
| 		throw std::runtime_error("reduceGenericGraph 2d not implemented");
 | |
| 	}
 | |
| 
 | |
| 	/** check whether the 2D graph is singular (under constrained) , Dummy function for 2D */
 | |
| 	inline void checkSingularity(const GenericGraph2D& graph, const std::vector<size_t>& frontals,
 | |
| 			WorkSpace& workspace, const int minNrConstraintsPerCamera, const int minNrConstraintsPerLandmark) {	return; }
 | |
| 
 | |
| 	/** print the graph **/
 | |
| 	void print(const GenericGraph2D& graph, const std::string name = "GenericGraph2D");
 | |
| 
 | |
| 	/***************************************************
 | |
| 	 * 3D generic factors and their factor graph
 | |
| 	 ***************************************************/
 | |
| 	enum GenericNode3DType { NODE_POSE_3D, NODE_LANDMARK_3D };
 | |
| 
 | |
| //	const int minNrConstraintsPerCamera = 7;
 | |
| //	const int minNrConstraintsPerLandmark = 2;
 | |
| 
 | |
| 	/** the index of the node and the type of the node */
 | |
| 	struct GenericNode3D {
 | |
| 		std::size_t index;
 | |
| 		GenericNode3DType type;
 | |
| 		GenericNode3D (const std::size_t& index_in, const GenericNode3DType& type_in) : index(index_in), type(type_in) {}
 | |
| 	};
 | |
| 
 | |
| 	/** a factor always involves two nodes/variables for now */
 | |
| 	struct GenericFactor3D {
 | |
| 		GenericNode3D key1;
 | |
| 		GenericNode3D key2;
 | |
| 		int index; // the index in the entire graph, 0-based
 | |
| 		int weight; // the weight of the edge
 | |
| 		GenericFactor3D() :key1(-1, NODE_POSE_3D), key2(-1, NODE_LANDMARK_3D), index(-1), weight(1) {}
 | |
| 		GenericFactor3D(const size_t index1, const size_t index2, const int index_ = -1,
 | |
| 				const GenericNode3DType type1 = NODE_POSE_3D, const GenericNode3DType type2 = NODE_LANDMARK_3D, const int weight_ = 1)
 | |
| 		: key1(index1, type1), key2(index2, type2), index(index_), weight(weight_) {}
 | |
| 	};
 | |
| 
 | |
| 	/** graph is a collection of factors */
 | |
| 	typedef boost::shared_ptr<GenericFactor3D> sharedGenericFactor3D;
 | |
| 	typedef std::vector<sharedGenericFactor3D> GenericGraph3D;
 | |
| 
 | |
| 	/** merge nodes in DSF using constraints captured by the given graph */
 | |
| 	std::list<std::vector<size_t> > findIslands(const GenericGraph3D& graph, const std::vector<size_t>& keys, WorkSpace& workspace,
 | |
| 			const size_t minNrConstraintsPerCamera, const size_t minNrConstraintsPerLandmark);
 | |
| 
 | |
| 	/** eliminate the sensors from generic graph */
 | |
| 	void reduceGenericGraph(const GenericGraph3D& graph, const std::vector<size_t>& cameraKeys,	const std::vector<size_t>& landmarkKeys,
 | |
| 			const std::vector<int>& dictionary,	GenericGraph3D& reducedGraph);
 | |
| 
 | |
| 	/** check whether the 3D graph is singular (under constrained) */
 | |
| 	void checkSingularity(const GenericGraph3D& graph, const std::vector<size_t>& frontals,
 | |
| 			WorkSpace& workspace, const size_t minNrConstraintsPerCamera, const size_t minNrConstraintsPerLandmark);
 | |
| 
 | |
| 
 | |
| 	/** print the graph **/
 | |
| 	void print(const GenericGraph3D& graph, const std::string name = "GenericGraph3D");
 | |
| 
 | |
| 	/***************************************************
 | |
| 	 * unary generic factors and their factor graph
 | |
| 	 ***************************************************/
 | |
| 	/** a factor involves a single variable */
 | |
| 	struct GenericUnaryFactor {
 | |
| 		GenericNode2D key;
 | |
| 		int index;          // the factor index in the original nonlinear factor graph
 | |
| 		GenericUnaryFactor(const size_t key_, const GenericNode2DType type_, const int index_ = -1)
 | |
| 		: key(key_, type_), index(index_) {}
 | |
| 		GenericUnaryFactor(const size_t key_, const char type_, const int index_ = -1)
 | |
| 		: key(key_, type_ == 'x' ? NODE_POSE_2D : NODE_LANDMARK_2D), index(index_) {}
 | |
| 	};
 | |
| 
 | |
| 	/** graph is a collection of factors */
 | |
| 	typedef boost::shared_ptr<GenericUnaryFactor> sharedGenericUnaryFactor;
 | |
| 	typedef std::vector<sharedGenericUnaryFactor> GenericUnaryGraph;
 | |
| 
 | |
| 	/***************************************************
 | |
| 	 *               utility functions
 | |
| 	***************************************************/
 | |
| 	inline bool hasCommonCamera(const std::set<size_t>& cameras1, const std::set<size_t>& cameras2) {
 | |
| 		if (cameras1.empty() || cameras2.empty())
 | |
| 			throw std::invalid_argument("hasCommonCamera: the input camera set is empty!");
 | |
| 		std::set<size_t>::const_iterator it1 = cameras1.begin();
 | |
| 		std::set<size_t>::const_iterator it2 = cameras2.begin();
 | |
| 		while (it1 != cameras1.end() && it2 != cameras2.end()) {
 | |
| 			if (*it1 == *it2)
 | |
| 				return true;
 | |
| 			else if (*it1 < *it2)
 | |
| 				it1++;
 | |
| 			else
 | |
| 				it2++;
 | |
| 		}
 | |
| 		return false;
 | |
| 	}
 | |
| 
 | |
| }} // namespace
 |