474 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
			
		
		
	
	
			474 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
/*
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 * GenericGraph2D.cpp
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 *
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 *   Created on: Nov 23, 2010
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 *       Author: nikai
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 *  Description: generic graph types used in partitioning
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 */
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#include <iostream>
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#include <cassert>
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#include <algorithm>
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#include <gtsam/base/DSFVector.h>
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#include "GenericGraph.h"
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using namespace std;
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namespace gtsam { namespace partition {
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  /**
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   * Note: Need to be able to handle a graph with factors that involve variables not in the given {keys}
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   */
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  list<vector<size_t> > findIslands(const GenericGraph2D& graph, const vector<size_t>& keys, WorkSpace& workspace,
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      const int minNrConstraintsPerCamera, const int minNrConstraintsPerLandmark)
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  {
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    typedef pair<int, int> IntPair;
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    typedef list<sharedGenericFactor2D> FactorList;
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    typedef map<IntPair, FactorList::iterator> Connections;
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    // create disjoin set forest
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    DSFVector dsf(workspace.dsf, keys);
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    FactorList factors(graph.begin(), graph.end());
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    size_t nrFactors = factors.size();
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    FactorList::iterator itEnd;
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    workspace.prepareDictionary(keys);
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    while (nrFactors) {
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      Connections connections;
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      bool succeed = false;
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      itEnd = factors.end();
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      list<FactorList::iterator> toErase;
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      for (FactorList::iterator itFactor=factors.begin(); itFactor!=itEnd; itFactor++) {
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        // remove invalid factors
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        GenericNode2D key1 = (*itFactor)->key1, key2 = (*itFactor)->key2;
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        if (workspace.dictionary[key1.index]==-1 || workspace.dictionary[key2.index]==-1) {
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          toErase.push_back(itFactor);  nrFactors--; continue;
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        }
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        size_t label1 = dsf.find(key1.index);
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        size_t label2 = dsf.find(key2.index);
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        if (label1 == label2) {  toErase.push_back(itFactor);  nrFactors--; continue; }
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        // merge two trees if the connection is strong enough, otherwise cache it
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        // an odometry factor always merges two islands
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        if (key1.type == NODE_POSE_2D && key2.type  == NODE_POSE_2D) {
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          toErase.push_back(itFactor); nrFactors--;
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          dsf.merge(label1, label2);
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          succeed = true;
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          break;
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        }
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        // single landmark island only need one measurement
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        if ((dsf.isSingleton(label1)==1 && key1.type == NODE_LANDMARK_2D) ||
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            (dsf.isSingleton(label2)==1 && key2.type == NODE_LANDMARK_2D)) {
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          toErase.push_back(itFactor); nrFactors--;
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          dsf.merge(label1, label2);
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          succeed = true;
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          break;
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        }
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        // stack the current factor with the cached constraint
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        IntPair labels = (label1 < label2) ? make_pair(label1, label2) : make_pair(label2, label1);
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        Connections::iterator itCached = connections.find(labels);
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        if (itCached == connections.end()) {
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          connections.insert(make_pair(labels, itFactor));
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          continue;
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        } else {
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          GenericNode2D key21 = (*itCached->second)->key1, key22 = (*itCached->second)->key2;
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          // if observe the same landmark, we can not merge, abandon the current factor
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          if ((key1.index == key21.index && key1.type == NODE_LANDMARK_2D) ||
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              (key1.index == key22.index && key1.type == NODE_LANDMARK_2D) ||
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              (key2.index == key21.index && key2.type == NODE_LANDMARK_2D) ||
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              (key2.index == key22.index && key2.type == NODE_LANDMARK_2D)) {
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            toErase.push_back(itFactor); nrFactors--;
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            continue;
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          } else {
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            toErase.push_back(itFactor); nrFactors--;
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            toErase.push_back(itCached->second); nrFactors--;
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            dsf.merge(label1, label2);
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            connections.erase(itCached);
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            succeed = true;
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            break;
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          }
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        }
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      }
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      // erase unused factors
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      for(const FactorList::iterator& it: toErase)
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        factors.erase(it);
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      if (!succeed) break;
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    }
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    list<vector<size_t> > islands;
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    map<size_t, vector<size_t> > arrays = dsf.arrays();
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    for(const auto& kv : arrays)
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      islands.push_back(kv.second);
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    return islands;
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  }
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  /* ************************************************************************* */
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  void print(const GenericGraph2D& graph, const std::string name) {
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    cout << name << endl;
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    for(const sharedGenericFactor2D& factor_: graph)
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      cout << factor_->key1.index << " " << factor_->key2.index << endl;
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  }
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  /* ************************************************************************* */
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  void print(const GenericGraph3D& graph, const std::string name) {
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    cout << name << endl;
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    for(const sharedGenericFactor3D& factor_: graph)
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      cout << factor_->key1.index << " " << factor_->key2.index << " (" <<
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      factor_->key1.type << ", " << factor_->key2.type <<")" << endl;
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  }
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  /* ************************************************************************* */
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  // create disjoin set forest
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  DSFVector createDSF(const GenericGraph3D& graph, const vector<size_t>& keys, const WorkSpace& workspace) {
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    DSFVector dsf(workspace.dsf, keys);
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    typedef list<sharedGenericFactor3D> FactorList;
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    FactorList factors(graph.begin(), graph.end());
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    size_t nrFactors = factors.size();
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    FactorList::iterator itEnd;
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    while (nrFactors) {
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      bool succeed = false;
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      itEnd = factors.end();
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      list<FactorList::iterator> toErase;
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      for (FactorList::iterator itFactor=factors.begin(); itFactor!=itEnd; itFactor++) {
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        // remove invalid factors
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        if (graph.size() == 178765) cout << "kai21" <<  endl;
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        GenericNode3D key1 = (*itFactor)->key1, key2 = (*itFactor)->key2;
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        if (graph.size() == 178765) cout << "kai21: " << key1.index << " " << key2.index << endl;
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        if (workspace.dictionary[key1.index]==-1 || workspace.dictionary[key2.index]==-1) {
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          toErase.push_back(itFactor);  nrFactors--; continue;
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        }
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        if (graph.size() == 178765) cout << "kai22" << endl;
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        size_t label1 = dsf.find(key1.index);
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        size_t label2 = dsf.find(key2.index);
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        if (label1 == label2) {  toErase.push_back(itFactor);  nrFactors--; continue; }
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        if (graph.size() == 178765) cout << "kai23" << endl;
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        // merge two trees if the connection is strong enough, otherwise cache it
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        // an odometry factor always merges two islands
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        if ((key1.type == NODE_POSE_3D && key2.type  == NODE_LANDMARK_3D) ||
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            (key1.type == NODE_POSE_3D && key2.type  == NODE_POSE_3D)) {
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          toErase.push_back(itFactor); nrFactors--;
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          dsf.merge(label1, label2);
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          succeed = true;
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          break;
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        }
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        if (graph.size() == 178765) cout << "kai24" << endl;
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      }
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      // erase unused factors
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      for(const FactorList::iterator& it: toErase)
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      factors.erase(it);
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      if (!succeed) break;
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    }
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    return dsf;
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  }
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  /* ************************************************************************* */
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  // first check the type of the key (pose or landmark), and then check whether it is singular
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  inline bool isSingular(const set<size_t>& singularCameras, const set<size_t>& singularLandmarks, const GenericNode3D& node) {
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    switch(node.type) {
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    case NODE_POSE_3D:
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      return singularCameras.find(node.index) != singularCameras.end(); break;
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    case NODE_LANDMARK_3D:
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      return singularLandmarks.find(node.index) != singularLandmarks.end(); break;
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    default:
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      throw runtime_error("unrecognized key type!");
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    }
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  }
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  /* ************************************************************************* */
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  void findSingularCamerasLandmarks(const GenericGraph3D& graph, const WorkSpace& workspace,
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      const vector<bool>& isCamera, const vector<bool>& isLandmark,
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      set<size_t>& singularCameras, set<size_t>& singularLandmarks,  vector<int>& nrConstraints,
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      bool& foundSingularCamera, bool& foundSingularLandmark,
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      const int minNrConstraintsPerCamera, const int minNrConstraintsPerLandmark) {
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    // compute the constraint number per camera
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    std::fill(nrConstraints.begin(),  nrConstraints.end(),    0);
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    for(const sharedGenericFactor3D& factor_: graph) {
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      const int& key1 = factor_->key1.index;
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      const int& key2 = factor_->key2.index;
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      if (workspace.dictionary[key1] != -1 &&  workspace.dictionary[key2] != -1 &&
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          !isSingular(singularCameras, singularLandmarks, factor_->key1) &&
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          !isSingular(singularCameras, singularLandmarks, factor_->key2)) {
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        nrConstraints[key1]++;
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        nrConstraints[key2]++;
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        // a single pose constraint is sufficient for stereo, so we add 2 to the counter
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        // for a total of 3, i.e. the same as 3 landmarks fully constraining the camera
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        if(factor_->key1.type == NODE_POSE_3D && factor_->key2.type == NODE_POSE_3D){
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          nrConstraints[key1]+=2;
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          nrConstraints[key2]+=2;
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        }
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      }
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    }
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    // find singular cameras and landmarks
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    foundSingularCamera = false;
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    foundSingularLandmark = false;
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    for (size_t i=0; i<nrConstraints.size(); i++) {
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      if (isCamera[i] && nrConstraints[i] < minNrConstraintsPerCamera &&
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          singularCameras.find(i) == singularCameras.end()) {
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        singularCameras.insert(i);
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        foundSingularCamera = true;
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      }
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      if (isLandmark[i] && nrConstraints[i] < minNrConstraintsPerLandmark &&
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          singularLandmarks.find(i) == singularLandmarks.end()) {
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        singularLandmarks.insert(i);
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        foundSingularLandmark = true;
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      }
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    }
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  }
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  /* ************************************************************************* */
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  list<vector<size_t> > findIslands(const GenericGraph3D& graph, const vector<size_t>& keys, WorkSpace& workspace,
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      const size_t minNrConstraintsPerCamera, const size_t minNrConstraintsPerLandmark) {
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    // create disjoint set forest
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    workspace.prepareDictionary(keys);
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    DSFVector dsf = createDSF(graph, keys, workspace);
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    const bool verbose = false;
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    bool foundSingularCamera = true;
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    bool foundSingularLandmark = true;
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    list<vector<size_t> > islands;
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    set<size_t> singularCameras, singularLandmarks;
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    vector<bool> isCamera(workspace.dictionary.size(), false);
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    vector<bool> isLandmark(workspace.dictionary.size(), false);
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    // check the constraint number of every variable
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    // find the camera and landmark keys
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    for(const sharedGenericFactor3D& factor_: graph) {
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      //assert(factor_->key2.type == NODE_LANDMARK_3D); // only VisualSLAM should come here, not StereoSLAM
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      if (workspace.dictionary[factor_->key1.index] != -1) {
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        if (factor_->key1.type == NODE_POSE_3D)
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          isCamera[factor_->key1.index] = true;
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        else
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          isLandmark[factor_->key1.index] = true;
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      }
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            if (workspace.dictionary[factor_->key2.index] != -1) {
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        if (factor_->key2.type == NODE_POSE_3D)
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          isCamera[factor_->key2.index] = true;
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        else
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          isLandmark[factor_->key2.index] = true;
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            }
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    }
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    vector<int> nrConstraints(workspace.dictionary.size(), 0);
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    // iterate until all singular variables have been removed. Removing a singular variable
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    // can cause another to become singular, so this will probably run several times
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    while (foundSingularCamera || foundSingularLandmark) {
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      findSingularCamerasLandmarks(graph, workspace, isCamera, isLandmark,      // input
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          singularCameras, singularLandmarks, nrConstraints,                    // output
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          foundSingularCamera, foundSingularLandmark,                           // output
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          minNrConstraintsPerCamera,  minNrConstraintsPerLandmark);             // input
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    }
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    // add singular variables directly as islands
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    if (!singularCameras.empty()) {
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      if (verbose) cout << "singular cameras:";
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      for(const size_t i: singularCameras) {
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        islands.push_back(vector<size_t>(1, i)); // <---------------------------
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        if (verbose) cout << i << " ";
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      }
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      if (verbose) cout << endl;
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    }
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    if (!singularLandmarks.empty()) {
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      if (verbose) cout << "singular landmarks:";
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      for(const size_t i: singularLandmarks) {
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        islands.push_back(vector<size_t>(1, i)); // <---------------------------
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        if (verbose) cout << i << " ";
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      }
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      if (verbose) cout << endl;
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    }
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    // regenerating islands
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    map<size_t, vector<size_t> > labelIslands = dsf.arrays();
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    size_t label; vector<size_t> island;
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    for(const auto& li: labelIslands) {
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      tie(label, island) = li;
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      vector<size_t> filteredIsland; // remove singular cameras from array
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      filteredIsland.reserve(island.size());
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      for(const size_t key: island) {
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        if ((isCamera[key]   && singularCameras.find(key) == singularCameras.end()) ||        // not singular
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            (isLandmark[key] && singularLandmarks.find(key) == singularLandmarks.end()) ||    // not singular
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            (!isCamera[key] && !isLandmark[key])) {   // the key is not involved in any factor, so the type is undertermined
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          filteredIsland.push_back(key);
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        }
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      }
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      islands.push_back(filteredIsland);
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    }
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    // sanity check
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    size_t nrKeys = 0;
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    for(const vector<size_t>& island: islands)
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      nrKeys += island.size();
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    if (nrKeys != keys.size())  {
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      cout << nrKeys << " vs " << keys.size() << endl;
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      throw runtime_error("findIslands: the number of keys is inconsistent!");
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    }
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    if (verbose) cout << "found " << islands.size() << " islands!" << endl;
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    return islands;
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  }
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  /* ************************************************************************* */
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  // return the number of intersection between two **sorted** landmark vectors
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  inline int getNrCommonLandmarks(const vector<size_t>& landmarks1, const vector<size_t>& landmarks2){
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    size_t i1 = 0, i2 = 0;
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    int nrCommonLandmarks = 0;
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    while (i1 < landmarks1.size() && i2 < landmarks2.size()) {
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      if (landmarks1[i1] < landmarks2[i2])
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        i1 ++;
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      else if (landmarks1[i1] > landmarks2[i2])
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        i2 ++;
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      else {
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        i1++; i2++;
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        nrCommonLandmarks ++;
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      }
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    }
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    return nrCommonLandmarks;
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  }
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  /* ************************************************************************* */
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  void reduceGenericGraph(const GenericGraph3D& graph, const std::vector<size_t>& cameraKeys,  const std::vector<size_t>& landmarkKeys,
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      const std::vector<int>& dictionary,  GenericGraph3D& reducedGraph) {
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    typedef size_t LandmarkKey;
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    // get a mapping from each landmark to its connected cameras
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    vector<vector<LandmarkKey> > cameraToLandmarks(dictionary.size());
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    // for odometry xi-xj where i<j, we always store cameraToCamera[i] = j, otherwise equal to -1 if no odometry
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    vector<int> cameraToCamera(dictionary.size(), -1);
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    size_t key_i, key_j;
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    for(const sharedGenericFactor3D& factor_: graph) {
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      if (factor_->key1.type == NODE_POSE_3D) {
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        if (factor_->key2.type == NODE_LANDMARK_3D) {// projection factor
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          cameraToLandmarks[factor_->key1.index].push_back(factor_->key2.index);
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        }
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        else { // odometry factor
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          if (factor_->key1.index < factor_->key2.index) {
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            key_i = factor_->key1.index;
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            key_j = factor_->key2.index;
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          } else {
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            key_i = factor_->key2.index;
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            key_j = factor_->key1.index;
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          }
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          cameraToCamera[key_i] = key_j;
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        }
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      }
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    }
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    // sort the landmark keys for the late getNrCommonLandmarks call
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    for(vector<LandmarkKey> &landmarks: cameraToLandmarks){
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      if (!landmarks.empty())
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        std::sort(landmarks.begin(), landmarks.end());
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    }
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    // generate the reduced graph
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    reducedGraph.clear();
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    int factorIndex = 0;
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    int camera1, camera2, nrTotalConstraints;
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    bool hasOdometry;
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    for (size_t i1=0; i1<cameraKeys.size()-1; ++i1) {
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      for (size_t i2=i1+1; i2<cameraKeys.size(); ++i2) {
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        camera1 = cameraKeys[i1];
 | 
						|
        camera2 = cameraKeys[i2];
 | 
						|
        int nrCommonLandmarks = getNrCommonLandmarks(cameraToLandmarks[camera1], cameraToLandmarks[camera2]);
 | 
						|
        hasOdometry =  cameraToCamera[camera1] == camera2;
 | 
						|
        if (nrCommonLandmarks > 0 || hasOdometry) {
 | 
						|
          nrTotalConstraints = 2 * nrCommonLandmarks + (hasOdometry ? 6 : 0);
 | 
						|
          reducedGraph.push_back(std::make_shared<GenericFactor3D>(camera1, camera2,
 | 
						|
              factorIndex++, NODE_POSE_3D, NODE_POSE_3D, nrTotalConstraints));
 | 
						|
        }
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  /* ************************************************************************* */
 | 
						|
  void checkSingularity(const GenericGraph3D& graph, const std::vector<size_t>& frontals,
 | 
						|
      WorkSpace& workspace, const size_t minNrConstraintsPerCamera, const size_t minNrConstraintsPerLandmark) {
 | 
						|
    workspace.prepareDictionary(frontals);
 | 
						|
    vector<size_t> nrConstraints(workspace.dictionary.size(), 0);
 | 
						|
 | 
						|
    // summarize the constraint number
 | 
						|
    const vector<int>& dictionary = workspace.dictionary;
 | 
						|
    vector<bool> isValidCamera(workspace.dictionary.size(), false);
 | 
						|
    vector<bool> isValidLandmark(workspace.dictionary.size(), false);
 | 
						|
    for(const sharedGenericFactor3D& factor_: graph) {
 | 
						|
      assert(factor_->key1.type == NODE_POSE_3D);
 | 
						|
      //assert(factor_->key2.type == NODE_LANDMARK_3D);
 | 
						|
      const size_t& key1 = factor_->key1.index;
 | 
						|
      const size_t& key2 = factor_->key2.index;
 | 
						|
      if (dictionary[key1] == -1 || dictionary[key2] == -1)
 | 
						|
        continue;
 | 
						|
 | 
						|
      isValidCamera[key1] = true;
 | 
						|
      if(factor_->key2.type == NODE_LANDMARK_3D)
 | 
						|
        isValidLandmark[key2] = true;
 | 
						|
      else
 | 
						|
        isValidCamera[key2] = true;
 | 
						|
 | 
						|
      nrConstraints[key1]++;
 | 
						|
      nrConstraints[key2]++;
 | 
						|
 | 
						|
      // a single pose constraint is sufficient for stereo, so we add 2 to the counter
 | 
						|
      // for a total of 3, i.e. the same as 3 landmarks fully constraining the camera
 | 
						|
      if(factor_->key1.type == NODE_POSE_3D && factor_->key2.type == NODE_POSE_3D){
 | 
						|
        nrConstraints[key1]+=2;
 | 
						|
        nrConstraints[key2]+=2;
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    // find the minimum constraint for cameras and landmarks
 | 
						|
    size_t minFoundConstraintsPerCamera = 10000;
 | 
						|
    size_t minFoundConstraintsPerLandmark = 10000;
 | 
						|
 | 
						|
    for (size_t i=0; i<isValidCamera.size(); i++) {
 | 
						|
      if (isValidCamera[i]) {
 | 
						|
        minFoundConstraintsPerCamera   = std::min(nrConstraints[i], minFoundConstraintsPerCamera);
 | 
						|
        if (nrConstraints[i] < minNrConstraintsPerCamera)
 | 
						|
              cout << "!!!!!!!!!!!!!!!!!!! camera with " << nrConstraints[i] << " constraint: " << i << endl;
 | 
						|
      }
 | 
						|
 | 
						|
    }
 | 
						|
    for (size_t j=0; j<isValidLandmark.size(); j++) {
 | 
						|
      if (isValidLandmark[j]) {
 | 
						|
        minFoundConstraintsPerLandmark = std::min(nrConstraints[j], minFoundConstraintsPerLandmark);
 | 
						|
        if (nrConstraints[j] < minNrConstraintsPerLandmark)
 | 
						|
          cout << "!!!!!!!!!!!!!!!!!!! landmark with " << nrConstraints[j] << " constraint: " << j << endl;
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    // debug info
 | 
						|
    for(const size_t key: frontals) {
 | 
						|
      if (isValidCamera[key] && nrConstraints[key] < minNrConstraintsPerCamera)
 | 
						|
        cout << "singular camera:" << key << " with " << nrConstraints[key] << " constraints" << endl;
 | 
						|
    }
 | 
						|
 | 
						|
     if (minFoundConstraintsPerCamera < minNrConstraintsPerCamera)
 | 
						|
      throw runtime_error("checkSingularity:minConstraintsPerCamera < " + std::to_string(minFoundConstraintsPerCamera));
 | 
						|
    if (minFoundConstraintsPerLandmark < minNrConstraintsPerLandmark)
 | 
						|
      throw runtime_error("checkSingularity:minConstraintsPerLandmark < " + std::to_string(minFoundConstraintsPerLandmark));
 | 
						|
  }
 | 
						|
 | 
						|
}} // namespace
 |