139 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
			
		
		
	
	
			139 lines
		
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
| /*
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|  * Rot2.h
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|  *
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|  *  Created on: Dec 9, 2009
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|  *      Author: Frank Dellaert
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|  */
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| 
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| #ifndef ROT2_H_
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| #define ROT2_H_
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| 
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| #include "Testable.h"
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| #include "Point2.h"
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| #include "Matrix.h"
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| #include "Lie.h"
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| 
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| namespace gtsam {
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| 
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|   /* Rotation matrix */
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|   class Rot2: Testable<Rot2> {
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|   private:
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|     /** we store cos(theta) and sin(theta) */
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|     double c_, s_;
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| 
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|   public:
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| 
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|     /** constructor from cos/sin */
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|     Rot2(double c, double s) :
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|       c_(c), s_(s) {
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|     }
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| 
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|     /** default constructor, zero rotation */
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|     Rot2() : c_(1.0), s_(0.0) {}
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| 
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|     /** constructor from angle == exponential map at identity */
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|     Rot2(double theta) : c_(cos(theta)), s_(sin(theta)) {}
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| 
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|     /** return angle */
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|     double theta() const { return atan2(s_,c_); }
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| 
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|     /** return cos */
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|     double c() const { return c_; }
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| 
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|     /** return sin */
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|     double s() const { return s_; }
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| 
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|     /** print */
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|     void print(const std::string& s = "theta") const;
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| 
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|     /** equals with an tolerance */
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|     bool equals(const Rot2& R, double tol = 1e-9) const;
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| 
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|     /** return 2*2 rotation matrix */
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|     Matrix matrix() const;
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| 
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|     /** return 2*2 transpose (inverse) rotation matrix   */
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|     Matrix transpose() const;
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| 
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|     /** return 2*2 negative transpose */
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|     Matrix negtranspose() const;
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| 
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|     /** rotate from world to rotated = R'*p */
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|     Point2 unrotate(const Point2& p) const;
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| 
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|     /** friends */
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|     friend Matrix Dunrotate1(const Rot2& R, const Point2& p);
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| 
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|   private:
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|     /** Serialization function */
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|     friend class boost::serialization::access;
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|     template<class Archive>
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|     void serialize(Archive & ar, const unsigned int version) {
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|       ar & BOOST_SERIALIZATION_NVP(c_);
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|       ar & BOOST_SERIALIZATION_NVP(s_);
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|     }
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|   };
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| 
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| 
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|   // Lie group functions
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| 
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|   // Dimensionality of the tangent space
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|   inline size_t dim(const Rot2&) { return 1; }
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| 
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|   // Expmap around identity - create a rotation from an angle
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|   template<> inline Rot2 expmap(const Vector& v) {
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|     if (zero(v)) return (Rot2());
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|     else return Rot2(v(0));
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|   }
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| 
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|   // Logmap around identity - return the angle of the rotation
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|   inline Vector logmap(const Rot2& r) {
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|     return Vector_(1, r.theta());
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|   }
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| 
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|   // Compose - make a new rotation by adding angles
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|   inline Rot2 compose(const Rot2& r0, const Rot2& r1) {
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|     return Rot2(
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|         r0.c() * r1.c() - r0.s() * r1.s(),
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|         r0.s() * r1.c() + r0.c() * r1.s());
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|   }
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| 
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|   // Syntactic sugar R1*R2 = compose(R1,R2)
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|   inline Rot2 operator*(const Rot2& r0, const Rot2& r1) {
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|     return compose(r0, r1);
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|   }
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| 
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|   // The inverse rotation - negative angle
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|   inline Rot2 inverse(const Rot2& r) { return Rot2(r.c(), -r.s());}
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| 
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|   // Shortcut to compose the inverse: invcompose(R0,R1) = inverse(R0)*R1
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|   inline Rot2 invcompose(const Rot2& r0, const Rot2& r1) {
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|     return Rot2(
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|          r0.c() * r1.c() + r0.s() * r1.s(),
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|         -r0.s() * r1.c() + r0.c() * r1.s());
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|   }
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| 
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| 
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|   /**
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|    * rotate point from rotated coordinate frame to
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|    * world = R*p
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|    */
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|   Point2 rotate(const Rot2& R, const Point2& p);
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|   inline Point2 operator*(const Rot2& R, const Point2& p) {
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|     return rotate(R,p);
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|   }
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|   Matrix Drotate1(const Rot2& R, const Point2& p);
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|   Matrix Drotate2(const Rot2& R); // does not depend on p !
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| 
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|   /**
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|    * rotate point from world to rotated
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|    * frame = R'*p
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|    */
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|   Point2 unrotate(const Rot2& R, const Point2& p);
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|   Matrix Dunrotate1(const Rot2& R, const Point2& p);
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|   Matrix Dunrotate2(const Rot2& R); // does not depend on p !
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| 
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| } // gtsam
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| 
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| #endif /* ROT2_H_ */
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