105 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
			
		
		
	
	
			105 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
| /**
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|  * @file  Pose2.cpp
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|  * @brief 2D Pose
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|  */
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| 
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| #include "Pose2.h"
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| #include "Lie-inl.h"
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| 
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| using namespace std;
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| 
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| namespace gtsam {
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| 
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|   /** Explicit instantiation of base class to export members */
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|   INSTANTIATE_LIE(Pose2);
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| 
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|   /* ************************************************************************* */
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|   void Pose2::print(const string& s) const {
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|     cout << s << "(" << t_.x() << ", " << t_.y() << ", " << r_.theta() << ")" << endl;
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|   }
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| 
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|   /* ************************************************************************* */
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|   bool Pose2::equals(const Pose2& q, double tol) const {
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|     return t_.equals(q.t_, tol) && r_.equals(q.r_, tol);
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|   }
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| 
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|   /* ************************************************************************* */
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|   Point2 transform_to(const Pose2& pose, const Point2& point, boost::optional<
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| 			Matrix&> H1, boost::optional<Matrix&> H2) {
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| 		const Rot2& R = pose.r();
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| 		Point2 d = point - pose.t();
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| 		Point2 q = R.unrotate(d);
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| 		if (!H1 && !H2) return q;
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| 		if (H1) *H1 = Matrix_(2, 3,
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| 					-1.0, 0.0,  q.y(),
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| 					0.0, -1.0, -q.x());
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| 		if (H2) *H2 = R.transpose();
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| 		return q;
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| 	}
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| 
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|   Matrix Dtransform_to1(const Pose2& pose, const Point2& point) {
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| 		Matrix H; transform_to(pose, point, H, boost::none); return H;
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|   }
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| 
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|   Matrix Dtransform_to2(const Pose2& pose, const Point2& point) {
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| 		Matrix H; transform_to(pose, point, boost::none, H); return H;
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|   }
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| 
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|   /* ************************************************************************* */
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|   Pose2 between(const Pose2& p1, const Pose2& p2, boost::optional<Matrix&> H1,
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| 			boost::optional<Matrix&> H2) {
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| 		Rot2 dR = between(p1.r(), p2.r());
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| 		Point2 dt = p2.t() - p1.t();
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| 		Point2 q = unrotate(p1.r(), dt);
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| 		Pose2 dp(dR, q);
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| 		if (H1) {
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| 			Matrix dT1 = -invcompose(p2.r(), p1.r()).matrix();
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| 			Matrix dR1;
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| 			unrotate(p2.r(), dt, dR1); // FD to Richard: I do *not* understand this
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| 			*H1 = Matrix_(3,3,
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| 				dT1(0,0), dT1(0,1), dR1(0,0),
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| 				dT1(1,0), dT1(1,1), dR1(1,0),
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| 				0.0, 0.0, -1.0);
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| 		}
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|   	static const Matrix I3 = eye(3);
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| 		if (H2) *H2 = I3;
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| 		return dp;
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| 	}
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| 
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|   /* ************************************************************************* */
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| 	Rot2 bearing(const Pose2& pose, const Point2& point) {
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| 		Point2 d = transform_to(pose, point);
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| 		return relativeBearing(d);
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| 	}
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| 
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| 	Rot2 bearing(const Pose2& pose, const Point2& point,
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| 			boost::optional<Matrix&> H1, boost::optional<Matrix&> H2) {
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| 		if (!H1 && !H2) return bearing(pose, point);
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| 		Point2 d = transform_to(pose, point);
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| 		Matrix D_result_d;
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| 		Rot2 result = relativeBearing(d, D_result_d);
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| 		if (H1) *H1 = D_result_d * Dtransform_to1(pose, point);
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| 		if (H2) *H2 = D_result_d * Dtransform_to2(pose, point);
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| 		return result;
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| 	}
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| 
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|   /* ************************************************************************* */
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| 	double range(const Pose2& pose, const Point2& point) {
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| 		Point2 d = transform_to(pose, point);
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| 		return d.norm();
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| 	}
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| 
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| 	double range(const Pose2& pose, const Point2& point,
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| 			boost::optional<Matrix&> H1, boost::optional<Matrix&> H2) {
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| 		if (!H1 && !H2) return range(pose, point);
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| 		Point2 d = transform_to(pose, point);
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| 		double x = d.x(), y = d.y(), d2 = x * x + y * y, n = sqrt(d2);
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| 		Matrix D_result_d = Matrix_(1, 2, x / n, y / n);
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| 		if (H1) *H1 = D_result_d * Dtransform_to1(pose, point);
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| 		if (H2) *H2 = D_result_d * Dtransform_to2(pose, point);
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| 		return n;
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| 	}
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| 
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|   /* ************************************************************************* */
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| } // namespace gtsam
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