/** * @file Pose2.cpp * @brief 2D Pose */ #include "Pose2.h" #include "Lie-inl.h" using namespace std; namespace gtsam { /** Explicit instantiation of base class to export members */ template class Lie; /* ************************************************************************* */ void Pose2::print(const string& s) const { cout << s << "(" << t_.x() << ", " << t_.y() << ", " << r_.theta() << ")" << endl; } /* ************************************************************************* */ bool Pose2::equals(const Pose2& q, double tol) const { return t_.equals(q.t_, tol) && r_.equals(q.r_, tol); } /* ************************************************************************* */ Point2 transform_to(const Pose2& pose, const Point2& point, boost::optional< Matrix&> H1, boost::optional H2) { const Rot2& R = pose.r(); Point2 d = point - pose.t(); Point2 q = R.unrotate(d); if (!H1 && !H2) return q; if (H1) *H1 = Matrix_(2, 3, -1.0, 0.0, q.y(), 0.0, -1.0, -q.x()); if (H2) *H2 = R.transpose(); return q; } Matrix Dtransform_to1(const Pose2& pose, const Point2& point) { Matrix H; transform_to(pose, point, H, boost::none); return H; } Matrix Dtransform_to2(const Pose2& pose, const Point2& point) { Matrix H; transform_to(pose, point, boost::none, H); return H; } /* ************************************************************************* */ Matrix Dbetween1(const Pose2& p1, const Pose2& p2) { Point2 dt = p2.t()-p1.t(); Matrix dT1 = -invcompose(p2.r(), p1.r()).matrix(); Matrix dR1; unrotate(p2.r(), dt, dR1); return Matrix_(3,3, dT1(0,0), dT1(0,1), dR1(0,0), dT1(1,0), dT1(1,1), dR1(1,0), 0.0, 0.0, -1.0); } Matrix Dbetween2(const Pose2& p1, const Pose2& p2) { return Matrix_(3,3, 1.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 1.0); } /* ************************************************************************* */ } // namespace gtsam