Wrapped and grouped lots of geometry methods
parent
6b1e862688
commit
f8d2d7a772
286
gtsam.h
286
gtsam.h
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@ -68,72 +68,142 @@ namespace gtsam {
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//*************************************************************************
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//*************************************************************************
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class Point2 {
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class Point2 {
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// Standard Constructors
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Point2();
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Point2();
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Point2(double x, double y);
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Point2(double x, double y);
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static gtsam::Point2 Expmap(Vector v);
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// Testable
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void print(string s) const;
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bool equals(const gtsam::Point2& pose, double tol) const;
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// Group
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static gtsam::Point2 identity();
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gtsam::Point2 inverse() const;
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gtsam::Point2 compose(const gtsam::Point2& p2) const;
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gtsam::Point2 between(const gtsam::Point2& p2) const;
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// Manifold
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static size_t Dim();
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size_t dim() const;
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gtsam::Point2 retract(Vector v) const;
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Vector localCoordinates(const gtsam::Point2& p) const;
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// Lie Group
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static gtsam::Point2 Expmap(Vector v);
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static Vector Logmap(const gtsam::Point2& p);
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static Vector Logmap(const gtsam::Point2& p);
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void print(string s) const;
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double x();
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// Standard Interface
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double y();
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double x() const;
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Vector localCoordinates(const gtsam::Point2& p);
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double y() const;
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gtsam::Point2 compose(const gtsam::Point2& p2);
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Vector vector() const;
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gtsam::Point2 between(const gtsam::Point2& p2);
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gtsam::Point2 retract(Vector v);
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};
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};
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class StereoPoint2 {
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class StereoPoint2 {
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// Standard Constructors
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StereoPoint2();
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StereoPoint2();
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StereoPoint2(double uL, double uR, double v);
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StereoPoint2(double uL, double uR, double v);
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// Testable
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void print(string s) const;
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bool equals(const gtsam::StereoPoint2& point, double tol) const;
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// Group
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static gtsam::StereoPoint2 identity();
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gtsam::StereoPoint2 inverse() const;
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gtsam::StereoPoint2 compose(const gtsam::StereoPoint2& p2) const;
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gtsam::StereoPoint2 between(const gtsam::StereoPoint2& p2) const;
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// Manifold
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static size_t Dim();
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size_t dim() const;
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gtsam::StereoPoint2 retract(Vector v) const;
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Vector localCoordinates(const gtsam::StereoPoint2& p) const;
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// Lie Group
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static gtsam::StereoPoint2 Expmap(Vector v);
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static gtsam::StereoPoint2 Expmap(Vector v);
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static Vector Logmap(const gtsam::StereoPoint2& p);
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static Vector Logmap(const gtsam::StereoPoint2& p);
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void print(string s) const;
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Vector localCoordinates(const gtsam::StereoPoint2& p);
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// Standard Interface
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gtsam::StereoPoint2 compose(const gtsam::StereoPoint2& p2);
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Vector vector() const;
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gtsam::StereoPoint2 between(const gtsam::StereoPoint2& p2);
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gtsam::StereoPoint2 retract(Vector v);
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};
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};
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class Point3 {
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class Point3 {
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// Standard Constructors
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Point3();
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Point3();
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Point3(double x, double y, double z);
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Point3(double x, double y, double z);
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Point3(Vector v);
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Point3(Vector v);
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static gtsam::Point3 Expmap(Vector v);
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// Testable
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void print(string s) const;
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bool equals(const gtsam::Point3& p, double tol) const;
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// Group
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static gtsam::Point3 identity();
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gtsam::Point3 inverse() const;
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gtsam::Point3 compose(const gtsam::Point3& p2) const;
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gtsam::Point3 between(const gtsam::Point3& p2) const;
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// Manifold
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static size_t Dim();
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size_t dim() const;
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gtsam::Point3 retract(Vector v) const;
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Vector localCoordinates(const gtsam::Point3& p) const;
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// Lie Group
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static gtsam::Point3 Expmap(Vector v);
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static Vector Logmap(const gtsam::Point3& p);
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static Vector Logmap(const gtsam::Point3& p);
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void print(string s) const;
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bool equals(const gtsam::Point3& p, double tol);
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// Standard Interface
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Vector vector() const;
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Vector vector() const;
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double x();
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double x() const;
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double y();
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double y() const;
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double z();
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double z() const;
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Vector localCoordinates(const gtsam::Point3& p);
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gtsam::Point3 retract(Vector v);
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gtsam::Point3 compose(const gtsam::Point3& p2);
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gtsam::Point3 between(const gtsam::Point3& p2);
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};
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};
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class Rot2 {
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class Rot2 {
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// Standard Constructors and Named Constructors
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Rot2();
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Rot2();
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Rot2(double theta);
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Rot2(double theta);
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static gtsam::Rot2 Expmap(Vector v);
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static gtsam::Rot2 fromAngle(double theta);
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static gtsam::Rot2 fromDegrees(double theta);
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static gtsam::Rot2 fromCosSin(double c, double s);
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// Testable
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void print(string s) const;
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bool equals(const gtsam::Rot2& rot, double tol) const;
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// Group
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static gtsam::Rot2 identity();
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static gtsam::Rot2 inverse();
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gtsam::Rot2 compose(const gtsam::Rot2& p2) const;
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gtsam::Rot2 between(const gtsam::Rot2& p2) const;
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// Manifold
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static size_t Dim();
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size_t dim() const;
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gtsam::Rot2 retract(Vector v) const;
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Vector localCoordinates(const gtsam::Rot2& p) const;
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// Lie Group
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static gtsam::Rot2 Expmap(Vector v);
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static Vector Logmap(const gtsam::Rot2& p);
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static Vector Logmap(const gtsam::Rot2& p);
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static gtsam::Rot2 fromAngle(double theta);
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static gtsam::Rot2 fromDegrees(double theta);
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// Group Action on Point2
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static gtsam::Rot2 fromCosSin(double c, double s);
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gtsam::Point2 rotate(const gtsam::Point2& point) const;
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gtsam::Point2 unrotate(const gtsam::Point2& point) const;
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// Standard Interface
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static gtsam::Rot2 relativeBearing(const gtsam::Point2& d); // Ignoring derivative
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static gtsam::Rot2 relativeBearing(const gtsam::Point2& d); // Ignoring derivative
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static gtsam::Rot2 atan2(double y, double x);
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static gtsam::Rot2 atan2(double y, double x);
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void print(string s) const;
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bool equals(const gtsam::Rot2& rot, double tol) const;
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double theta() const;
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double theta() const;
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double degrees() const;
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double degrees() const;
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double c() const;
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double c() const;
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double s() const;
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double s() const;
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Vector localCoordinates(const gtsam::Rot2& p);
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Matrix matrix() const;
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gtsam::Rot2 retract(Vector v);
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gtsam::Rot2 compose(const gtsam::Rot2& p2);
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gtsam::Rot2 between(const gtsam::Rot2& p2);
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};
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};
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class Rot3 {
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class Rot3 {
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// Standard Constructors and Named Constructors
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Rot3();
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Rot3();
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Rot3(Matrix R);
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Rot3(Matrix R);
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static gtsam::Rot3 Rx(double t);
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static gtsam::Rot3 Rx(double t);
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static gtsam::Rot3 ypr(double y, double p, double r);
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static gtsam::Rot3 ypr(double y, double p, double r);
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static gtsam::Rot3 quaternion(double w, double x, double y, double z);
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static gtsam::Rot3 quaternion(double w, double x, double y, double z);
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static gtsam::Rot3 rodriguez(Vector v);
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static gtsam::Rot3 rodriguez(Vector v);
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// Testable
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void print(string s) const;
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void print(string s) const;
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bool equals(const gtsam::Rot3& rot, double tol) const;
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bool equals(const gtsam::Rot3& rot, double tol) const;
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// Group
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static gtsam::Rot3 identity();
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static gtsam::Rot3 identity();
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gtsam::Rot3 inverse() const;
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gtsam::Rot3 compose(const gtsam::Rot3& p2) const;
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gtsam::Rot3 compose(const gtsam::Rot3& p2) const;
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gtsam::Rot3 inverse() const;
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gtsam::Rot3 between(const gtsam::Rot3& p2) const;
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gtsam::Rot3 between(const gtsam::Rot3& p2) const;
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// Manifold
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static size_t Dim();
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size_t dim() const;
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gtsam::Rot3 retractCayley(Vector v) const;
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gtsam::Rot3 retract(Vector v) const;
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Vector localCoordinates(const gtsam::Rot3& p) const;
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// Group Action on Point3
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gtsam::Point3 rotate(const gtsam::Point3& p) const;
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gtsam::Point3 rotate(const gtsam::Point3& p) const;
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gtsam::Point3 unrotate(const gtsam::Point3& p) const;
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gtsam::Point3 unrotate(const gtsam::Point3& p) const;
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gtsam::Rot3 retractCayley(Vector v) const;
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gtsam::Rot3 retract(Vector v) const;
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// Standard Interface
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Vector localCoordinates(const gtsam::Rot3& p) const;
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static gtsam::Rot3 Expmap(Vector v);
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static gtsam::Rot3 Expmap(Vector v);
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static Vector Logmap(const gtsam::Rot3& p);
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static Vector Logmap(const gtsam::Rot3& p);
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Matrix matrix() const;
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Matrix matrix() const;
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@ -170,30 +252,53 @@ class Rot3 {
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double pitch() const;
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double pitch() const;
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double yaw() const;
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double yaw() const;
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// Vector toQuaternion() const; // FIXME: Can't cast to Vector properly
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// Vector toQuaternion() const; // FIXME: Can't cast to Vector properly
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Matrix matrix() const;
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};
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};
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class Pose2 {
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class Pose2 {
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// Standard Constructor
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Pose2();
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Pose2();
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Pose2(double x, double y, double theta);
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Pose2(double x, double y, double theta);
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Pose2(double theta, const gtsam::Point2& t);
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Pose2(double theta, const gtsam::Point2& t);
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Pose2(const gtsam::Rot2& r, const gtsam::Point2& t);
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Pose2(const gtsam::Rot2& r, const gtsam::Point2& t);
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Pose2(Vector v);
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Pose2(Vector v);
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// Testable
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void print(string s) const;
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bool equals(const gtsam::Pose2& pose, double tol) const;
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// Group
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static gtsam::Pose2 identity();
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gtsam::Pose2 inverse() const;
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gtsam::Pose2 compose(const gtsam::Pose2& p2) const;
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gtsam::Pose2 between(const gtsam::Pose2& p2) const;
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// Manifold
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static size_t Dim();
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size_t dim() const;
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gtsam::Pose2 retract(Vector v) const;
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Vector localCoordinates(const gtsam::Pose2& p) const;
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// Lie Group
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static gtsam::Pose2 Expmap(Vector v);
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static gtsam::Pose2 Expmap(Vector v);
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static Vector Logmap(const gtsam::Pose2& p);
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static Vector Logmap(const gtsam::Pose2& p);
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void print(string s) const;
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Matrix adjointMap() const;
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bool equals(const gtsam::Pose2& pose, double tol) const;
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Vector adjoint() const;
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static Matrix wedge();
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// Group Actions on Point2
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gtsam::Point2 transform_from(const gtsam::Point2& p) const;
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gtsam::Point2 transform_to(const gtsam::Point2& p) const;
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// Standard Interface
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double x() const;
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double x() const;
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double y() const;
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double y() const;
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double theta() const;
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double theta() const;
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size_t dim() const;
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gtsam::Rot2 bearing(const gtsam::Point2& point) const;
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Vector localCoordinates(const gtsam::Pose2& p);
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double range(const gtsam::Point2& point) const;
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gtsam::Pose2 retract(Vector v);
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gtsam::Pose2 compose(const gtsam::Pose2& p2);
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gtsam::Pose2 between(const gtsam::Pose2& p2);
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gtsam::Rot2 bearing(const gtsam::Point2& point);
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double range(const gtsam::Point2& point);
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gtsam::Point2 translation() const;
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gtsam::Point2 translation() const;
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gtsam::Rot2 rotation() const;
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gtsam::Rot2 rotation() const;
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Matrix matrix() const;
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};
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};
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class Pose3 {
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class Pose3 {
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// Group
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// Group
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static gtsam::Pose3 identity();
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static gtsam::Pose3 identity();
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gtsam::Pose3 inverse();
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gtsam::Pose3 inverse() const;
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gtsam::Pose3 compose(const gtsam::Pose3& p2);
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gtsam::Pose3 compose(const gtsam::Pose3& p2) const;
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gtsam::Pose3 between(const gtsam::Pose3& p2);
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gtsam::Pose3 between(const gtsam::Pose3& p2) const;
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// Manifold
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// Manifold
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static size_t Dim();
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static size_t Dim();
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size_t dim() const;
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size_t dim() const;
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gtsam::Pose3 retract(Vector v);
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gtsam::Pose3 retract(Vector v) const;
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gtsam::Pose3 retractFirstOrder(Vector v);
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gtsam::Pose3 retractFirstOrder(Vector v) const;
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Vector localCoordinates(const gtsam::Pose3& T2) const;
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Vector localCoordinates(const gtsam::Pose3& T2) const;
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// Lie Group
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// Lie Group
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};
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};
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class Cal3_S2 {
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class Cal3_S2 {
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// Standard Constructors
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Cal3_S2();
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Cal3_S2();
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Cal3_S2(double fx, double fy, double s, double u0, double v0);
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Cal3_S2(double fx, double fy, double s, double u0, double v0);
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// Testable
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void print(string s) const;
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void print(string s) const;
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bool equals(const gtsam::Cal3_S2& pose, double tol) const;
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// Manifold
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static size_t Dim();
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size_t dim() const;
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gtsam::Cal3_S2 retract(Vector v) const;
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Vector localCoordinates(const gtsam::Cal3_S2& c) const;
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// Action on Point2
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gtsam::Point2 calibrate(const gtsam::Point2& p) const;
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gtsam::Point2 uncalibrate(const gtsam::Point2& p) const;
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// Standard Interface
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double fx() const;
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double fy() const;
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double skew() const;
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double px() const;
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double py() const;
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gtsam::Point2 principalPoint() const;
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Vector vector() const;
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Matrix matrix() const;
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Matrix matrix_inverse() const;
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};
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};
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class Cal3_S2Stereo {
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class Cal3_S2Stereo {
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// Standard Constructors
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Cal3_S2Stereo();
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Cal3_S2Stereo();
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Cal3_S2Stereo(double fx, double fy, double s, double u0, double v0, double b);
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Cal3_S2Stereo(double fx, double fy, double s, double u0, double v0, double b);
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// Testable
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void print(string s) const;
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void print(string s) const;
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bool equals(const gtsam::Cal3_S2Stereo& pose, double tol) const;
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// Manifold
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static size_t Dim();
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size_t dim() const;
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gtsam::Cal3_S2Stereo retract(Vector v) const;
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Vector localCoordinates(const gtsam::Cal3_S2Stereo& c) const;
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// Action on Point2
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gtsam::Point2 calibrate(const gtsam::Point2& p) const;
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|
gtsam::Point2 uncalibrate(const gtsam::Point2& p) const;
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|
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// Standard Interface
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|
double fx() const;
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||||||
|
double fy() const;
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|
double skew() const;
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double px() const;
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|
double py() const;
|
||||||
|
gtsam::Point2 principalPoint() const;
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||||||
|
Vector vector() const;
|
||||||
|
Matrix matrix() const;
|
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|
Matrix matrix_inverse() const;
|
||||||
|
double baseline() const;
|
||||||
};
|
};
|
||||||
|
|
||||||
class CalibratedCamera {
|
class CalibratedCamera {
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|
// Standard Constructors and Named Constructors
|
||||||
CalibratedCamera();
|
CalibratedCamera();
|
||||||
CalibratedCamera(const gtsam::Pose3& pose);
|
CalibratedCamera(const gtsam::Pose3& pose);
|
||||||
CalibratedCamera(const Vector& v);
|
CalibratedCamera(const Vector& v);
|
||||||
|
gtsam::CalibratedCamera level(const gtsam::Pose2& pose2, double height);
|
||||||
|
|
||||||
|
// Testable
|
||||||
void print(string s) const;
|
void print(string s) const;
|
||||||
bool equals(const gtsam::CalibratedCamera& camera, double tol) const;
|
bool equals(const gtsam::CalibratedCamera& camera, double tol) const;
|
||||||
|
|
||||||
|
// Manifold
|
||||||
|
static size_t Dim();
|
||||||
|
size_t dim() const;
|
||||||
|
gtsam::CalibratedCamera retract(const Vector& d) const;
|
||||||
|
Vector localCoordinates(const gtsam::CalibratedCamera& T2) const;
|
||||||
|
|
||||||
|
// Group
|
||||||
|
gtsam::CalibratedCamera compose(const gtsam::CalibratedCamera& c) const;
|
||||||
|
gtsam::CalibratedCamera inverse() const;
|
||||||
|
|
||||||
|
// Action on Point3
|
||||||
|
gtsam::Point2 project(const gtsam::Point3& point) const;
|
||||||
|
static gtsam::Point2 project_to_camera(const gtsam::Point3& cameraPoint);
|
||||||
|
|
||||||
|
// Standard Interface
|
||||||
gtsam::Pose3 pose() const;
|
gtsam::Pose3 pose() const;
|
||||||
|
double range(const gtsam::Point3& p) const; // TODO: Other overloaded range methods
|
||||||
gtsam::CalibratedCamera compose(const gtsam::CalibratedCamera& c) const;
|
|
||||||
gtsam::CalibratedCamera inverse() const;
|
|
||||||
gtsam::CalibratedCamera level(const gtsam::Pose2& pose2, double height);
|
|
||||||
gtsam::CalibratedCamera retract(const Vector& d) const;
|
|
||||||
Vector localCoordinates(const gtsam::CalibratedCamera& T2) const;
|
|
||||||
|
|
||||||
gtsam::Point2 project(const gtsam::Point3& point) const;
|
|
||||||
static gtsam::Point2 project_to_camera(const gtsam::Point3& cameraPoint);
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
//*************************************************************************
|
//*************************************************************************
|
||||||
// inference
|
// inference
|
||||||
//*************************************************************************
|
//*************************************************************************
|
||||||
|
|
|
@ -108,7 +108,7 @@ Vector Pose2::localCoordinates(const Pose2& p2) const {
|
||||||
/* ************************************************************************* */
|
/* ************************************************************************* */
|
||||||
// Calculate Adjoint map
|
// Calculate Adjoint map
|
||||||
// Ad_pose is 3*3 matrix that when applied to twist xi, returns Ad_pose(xi)
|
// Ad_pose is 3*3 matrix that when applied to twist xi, returns Ad_pose(xi)
|
||||||
Matrix Pose2::AdjointMap() const {
|
Matrix Pose2::adjointMap() const {
|
||||||
double c = r_.c(), s = r_.s(), x = t_.x(), y = t_.y();
|
double c = r_.c(), s = r_.s(), x = t_.x(), y = t_.y();
|
||||||
return Matrix_(3,3,
|
return Matrix_(3,3,
|
||||||
c, -s, y,
|
c, -s, y,
|
||||||
|
@ -119,7 +119,7 @@ Matrix Pose2::AdjointMap() const {
|
||||||
|
|
||||||
/* ************************************************************************* */
|
/* ************************************************************************* */
|
||||||
Pose2 Pose2::inverse(boost::optional<Matrix&> H1) const {
|
Pose2 Pose2::inverse(boost::optional<Matrix&> H1) const {
|
||||||
if (H1) *H1 = -AdjointMap();
|
if (H1) *H1 = -adjointMap();
|
||||||
return Pose2(r_.inverse(), r_.unrotate(Point2(-t_.x(), -t_.y())));
|
return Pose2(r_.inverse(), r_.unrotate(Point2(-t_.x(), -t_.y())));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -142,7 +142,7 @@ Point2 Pose2::transform_to(const Point2& point,
|
||||||
Pose2 Pose2::compose(const Pose2& p2, boost::optional<Matrix&> H1,
|
Pose2 Pose2::compose(const Pose2& p2, boost::optional<Matrix&> H1,
|
||||||
boost::optional<Matrix&> H2) const {
|
boost::optional<Matrix&> H2) const {
|
||||||
// TODO: inline and reuse?
|
// TODO: inline and reuse?
|
||||||
if(H1) *H1 = p2.inverse().AdjointMap();
|
if(H1) *H1 = p2.inverse().adjointMap();
|
||||||
if(H2) *H2 = I3;
|
if(H2) *H2 = I3;
|
||||||
return (*this)*p2;
|
return (*this)*p2;
|
||||||
}
|
}
|
||||||
|
|
|
@ -158,10 +158,10 @@ public:
|
||||||
* Calculate Adjoint map
|
* Calculate Adjoint map
|
||||||
* Ad_pose is 3*3 matrix that when applied to twist xi, returns Ad_pose(xi)
|
* Ad_pose is 3*3 matrix that when applied to twist xi, returns Ad_pose(xi)
|
||||||
*/
|
*/
|
||||||
Matrix AdjointMap() const;
|
Matrix adjointMap() const;
|
||||||
inline Vector Adjoint(const Vector& xi) const {
|
inline Vector adjoint(const Vector& xi) const {
|
||||||
assert(xi.size() == 3);
|
assert(xi.size() == 3);
|
||||||
return AdjointMap()*xi;
|
return adjointMap()*xi;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
Loading…
Reference in New Issue