Fix issues to compile with class version of Point2.
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a97502f5a1
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3fda4dd33a
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@ -24,7 +24,7 @@ using namespace std;
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namespace gtsam {
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/* ************************************************************************* */
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Matrix26 PinholeBase::Dpose(const Vector2& pn, double d) {
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Matrix26 PinholeBase::Dpose(const Point2& pn, double d) {
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// optimized version of derivatives, see CalibratedCamera.nb
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const double u = pn.x(), v = pn.y();
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double uv = u * v, uu = u * u, vv = v * v;
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@ -34,7 +34,7 @@ Matrix26 PinholeBase::Dpose(const Vector2& pn, double d) {
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}
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/* ************************************************************************* */
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Matrix23 PinholeBase::Dpoint(const Vector2& pn, double d, const Matrix3& Rt) {
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Matrix23 PinholeBase::Dpoint(const Point2& pn, double d, const Matrix3& Rt) {
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// optimized version of derivatives, see CalibratedCamera.nb
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const double u = pn.x(), v = pn.y();
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Matrix23 Dpn_point;
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@ -85,20 +85,20 @@ const Pose3& PinholeBase::getPose(OptionalJacobian<6, 6> H) const {
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}
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/* ************************************************************************* */
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Vector2 PinholeBase::Project(const Point3& pc, OptionalJacobian<2, 3> Dpoint) {
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Point2 PinholeBase::Project(const Point3& pc, OptionalJacobian<2, 3> Dpoint) {
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double d = 1.0 / pc.z();
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const double u = pc.x() * d, v = pc.y() * d;
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if (Dpoint)
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*Dpoint << d, 0.0, -u * d, 0.0, d, -v * d;
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return Vector2(u, v);
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return Point2(u, v);
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}
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/* ************************************************************************* */
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Vector2 PinholeBase::Project(const Unit3& pc, OptionalJacobian<2, 2> Dpoint) {
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Point2 PinholeBase::Project(const Unit3& pc, OptionalJacobian<2, 2> Dpoint) {
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if (Dpoint) {
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Matrix32 Dpoint3_pc;
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Matrix23 Duv_point3;
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Vector2 uv = Project(pc.point3(Dpoint3_pc), Duv_point3);
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Point2 uv = Project(pc.point3(Dpoint3_pc), Duv_point3);
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*Dpoint = Duv_point3 * Dpoint3_pc;
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return uv;
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} else
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@ -106,14 +106,14 @@ Vector2 PinholeBase::Project(const Unit3& pc, OptionalJacobian<2, 2> Dpoint) {
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}
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/* ************************************************************************* */
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pair<Vector2, bool> PinholeBase::projectSafe(const Point3& pw) const {
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pair<Point2, bool> PinholeBase::projectSafe(const Point3& pw) const {
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const Point3 pc = pose().transform_to(pw);
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const Vector2 pn = Project(pc);
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const Point2 pn = Project(pc);
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return make_pair(pn, pc.z() > 0);
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}
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/* ************************************************************************* */
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Vector2 PinholeBase::project2(const Point3& point, OptionalJacobian<2, 6> Dpose,
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Point2 PinholeBase::project2(const Point3& point, OptionalJacobian<2, 6> Dpose,
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OptionalJacobian<2, 3> Dpoint) const {
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Matrix3 Rt; // calculated by transform_to if needed
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@ -122,7 +122,7 @@ Vector2 PinholeBase::project2(const Point3& point, OptionalJacobian<2, 6> Dpose,
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if (q.z() <= 0)
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throw CheiralityException();
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#endif
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const Vector2 pn = Project(q);
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const Point2 pn = Project(q);
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if (Dpose || Dpoint) {
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const double d = 1.0 / q.z();
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@ -135,7 +135,7 @@ Vector2 PinholeBase::project2(const Point3& point, OptionalJacobian<2, 6> Dpose,
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}
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/* ************************************************************************* */
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Vector2 PinholeBase::project2(const Unit3& pw, OptionalJacobian<2, 6> Dpose,
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Point2 PinholeBase::project2(const Unit3& pw, OptionalJacobian<2, 6> Dpose,
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OptionalJacobian<2, 2> Dpoint) const {
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// world to camera coordinate
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@ -146,7 +146,7 @@ Vector2 PinholeBase::project2(const Unit3& pw, OptionalJacobian<2, 6> Dpose,
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// camera to normalized image coordinate
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Matrix2 Dpn_pc;
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const Vector2 pn = Project(pc, Dpose || Dpoint ? &Dpn_pc : 0);
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const Point2 pn = Project(pc, Dpose || Dpoint ? &Dpn_pc : 0);
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// chain the Jacobian matrices
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if (Dpose) {
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@ -161,7 +161,7 @@ Vector2 PinholeBase::project2(const Unit3& pw, OptionalJacobian<2, 6> Dpose,
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return pn;
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}
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/* ************************************************************************* */
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Point3 PinholeBase::backproject_from_camera(const Vector2& p,
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Point3 PinholeBase::backproject_from_camera(const Point2& p,
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const double depth) {
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return Point3(p.x() * depth, p.y() * depth, depth);
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}
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@ -178,7 +178,7 @@ CalibratedCamera CalibratedCamera::Lookat(const Point3& eye,
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}
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/* ************************************************************************* */
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Vector2 CalibratedCamera::project(const Point3& point,
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Point2 CalibratedCamera::project(const Point3& point,
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OptionalJacobian<2, 6> Dcamera, OptionalJacobian<2, 3> Dpoint) const {
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return project2(point, Dcamera, Dpoint);
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}
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@ -54,7 +54,7 @@ public:
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* Some classes template on either PinholeCamera or StereoCamera,
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* and this typedef informs those classes what "project" returns.
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*/
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typedef Vector2 Measurement;
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typedef Point2 Measurement;
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private:
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@ -70,7 +70,7 @@ protected:
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* @param pn projection in normalized coordinates
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* @param d disparity (inverse depth)
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*/
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static Matrix26 Dpose(const Vector2& pn, double d);
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static Matrix26 Dpose(const Point2& pn, double d);
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/**
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* Calculate Jacobian with respect to point
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@ -78,7 +78,7 @@ protected:
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* @param d disparity (inverse depth)
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* @param Rt transposed rotation matrix
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*/
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static Matrix23 Dpoint(const Vector2& pn, double d, const Matrix3& Rt);
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static Matrix23 Dpoint(const Point2& pn, double d, const Matrix3& Rt);
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/// @}
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@ -169,7 +169,7 @@ public:
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* Does *not* throw a CheiralityException, even if pc behind image plane
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* @param pc point in camera coordinates
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*/
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static Vector2 Project(const Point3& pc, //
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static Point2 Project(const Point3& pc, //
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OptionalJacobian<2, 3> Dpoint = boost::none);
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/**
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@ -177,18 +177,18 @@ public:
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* Does *not* throw a CheiralityException, even if pc behind image plane
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* @param pc point in camera coordinates
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*/
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static Vector2 Project(const Unit3& pc, //
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static Point2 Project(const Unit3& pc, //
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OptionalJacobian<2, 2> Dpoint = boost::none);
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/// Project a point into the image and check depth
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std::pair<Vector2, bool> projectSafe(const Point3& pw) const;
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std::pair<Point2, bool> projectSafe(const Point3& pw) const;
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/** Project point into the image
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* Throws a CheiralityException if point behind image plane iff GTSAM_THROW_CHEIRALITY_EXCEPTION
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* @param point 3D point in world coordinates
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* @return the intrinsic coordinates of the projected point
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*/
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Vector2 project2(const Point3& point, OptionalJacobian<2, 6> Dpose =
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Point2 project2(const Point3& point, OptionalJacobian<2, 6> Dpose =
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boost::none, OptionalJacobian<2, 3> Dpoint = boost::none) const;
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/** Project point at infinity into the image
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@ -196,12 +196,12 @@ public:
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* @param point 3D point in world coordinates
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* @return the intrinsic coordinates of the projected point
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*/
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Vector2 project2(const Unit3& point,
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Point2 project2(const Unit3& point,
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OptionalJacobian<2, 6> Dpose = boost::none,
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OptionalJacobian<2, 2> Dpoint = boost::none) const;
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/// backproject a 2-dimensional point to a 3-dimensional point at given depth
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static Point3 backproject_from_camera(const Vector2& p, const double depth);
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static Point3 backproject_from_camera(const Point2& p, const double depth);
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/// @}
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/// @name Advanced interface
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@ -325,11 +325,11 @@ public:
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* @deprecated
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* Use project2, which is more consistently named across Pinhole cameras
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*/
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Vector2 project(const Point3& point, OptionalJacobian<2, 6> Dcamera =
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Point2 project(const Point3& point, OptionalJacobian<2, 6> Dcamera =
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boost::none, OptionalJacobian<2, 3> Dpoint = boost::none) const;
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/// backproject a 2-dimensional point to a 3-dimensional point at given depth
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Point3 backproject(const Vector2& pn, double depth) const {
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Point3 backproject(const Point2& pn, double depth) const {
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return pose().transform_from(backproject_from_camera(pn, depth));
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}
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@ -63,7 +63,7 @@ bool Point2::equals(const Point2& q, double tol) const {
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/* ************************************************************************* */
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double Point2::norm(OptionalJacobian<1,2> H) const {
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return norm(*this, H);
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return gtsam::norm2(*this, H);
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}
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/* ************************************************************************* */
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@ -78,6 +78,18 @@ ostream &operator<<(ostream &os, const Point2& p) {
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return os;
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}
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#ifdef GTSAM_ALLOW_DEPRECATED_SINCE_V4
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boost::optional<Point2> CircleCircleIntersection(double R_d, double r_d, double tol) {
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return circleCircleIntersection(R_d, r_d, tol);
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}
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std::list<Point2> CircleCircleIntersection(Point2 c1, Point2 c2, boost::optional<Point2> fh) {
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return circleCircleIntersection(c1, c2, fh);
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}
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std::list<Point2> CircleCircleIntersection(Point2 c1, double r1, Point2 c2, double r2, double tol) {
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return circleCircleIntersection(c1, r1, c2, r2, tol);
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}
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#endif
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#endif // GTSAM_TYPEDEF_POINTS_TO_VECTORS
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/* ************************************************************************* */
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@ -61,14 +61,6 @@ public:
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/// construct from 2D vector
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explicit Point2(const Vector2& v):Vector2(v) {}
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/// @}
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/// @name Declare circle intersection functionality
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/// @{
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friend boost::optional<Point2> circleCircleIntersection(double R_d, double r_d, double tol);
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friend std::list<Point2> circleCircleIntersection(Point2 c1, Point2 c2, boost::optional<Point2> fh);
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friend std::list<Point2> circleCircleIntersection(Point2 c1, double r1, Point2 c2, double r2, double tol);
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/// @}
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/// @name Testable
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/// @{
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@ -132,15 +124,9 @@ public:
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static Vector2 Logmap(const Point2& p) { return p;}
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static Point2 Expmap(const Vector2& v) { return Point2(v);}
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inline double dist(const Point2& p2) const {return distance(p2);}
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static boost::optional<Point2> CircleCircleIntersection(double R_d, double r_d, double tol = 1e-9) {
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return circleCircleIntersection( R_d, r_d, tol);
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}
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static std::list<Point2> CircleCircleIntersection(Point2 c1, Point2 c2, boost::optional<Point2>) {
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return circleCircleIntersection( c1, c2, boost::optional<Point2>);
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}
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static std::list<Point2> CircleCircleIntersection(Point2 c1, double r1, Point2 c2, double r2, double tol = 1e-9) {
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return CircleCircleIntersection(Point2 c1, double r1, Point2 c2, double r2, double tol = 1e-9);
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}
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static boost::optional<Point2> CircleCircleIntersection(double R_d, double r_d, double tol = 1e-9);
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static std::list<Point2> CircleCircleIntersection(Point2 c1, Point2 c2, boost::optional<Point2> fh);
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static std::list<Point2> CircleCircleIntersection(Point2 c1, double r1, Point2 c2, double r2, double tol = 1e-9);
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/// @}
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#endif
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@ -34,11 +34,11 @@ void Point3::print(const string& s) const {
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/* ************************************************************************* */
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double Point3::distance(const Point3 &q, OptionalJacobian<1, 3> H1,
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OptionalJacobian<1, 3> H2) const {
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return gtsam::distance(*this,q,H1,H2);
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return gtsam::distance3(*this,q,H1,H2);
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}
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double Point3::norm(OptionalJacobian<1,3> H) const {
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return gtsam::norm(*this, H);
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return gtsam::norm3(*this, H);
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}
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Point3 Point3::normalized(OptionalJacobian<3,3> H) const {
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@ -111,9 +111,9 @@ TEST( Point2, arithmetic) {
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/* ************************************************************************* */
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TEST( Point2, unit) {
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Point2 p0(10, 0), p1(0, -10), p2(10, 10);
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EXPECT(assert_equal(Point2(1, 0), p0.normalized(), 1e-6));
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EXPECT(assert_equal(Point2(0,-1), p1.normalized(), 1e-6));
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EXPECT(assert_equal(Point2(sqrt(2.0)/2.0, sqrt(2.0)/2.0), p2.normalized(), 1e-6));
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EXPECT(assert_equal(Point2(1, 0), Point2(p0.normalized()), 1e-6));
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EXPECT(assert_equal(Point2(0,-1), Point2(p1.normalized()), 1e-6));
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EXPECT(assert_equal(Point2(sqrt(2.0)/2.0, sqrt(2.0)/2.0), Point2(p2.normalized()), 1e-6));
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}
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namespace {
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