make rr and g as const
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				|  | @ -105,8 +105,8 @@ Point2 Cal3Bundler::calibrate(const Point2& pi, OptionalJacobian<2, 3> Dcal, | |||
|   int iteration = 0; | ||||
|   do { | ||||
|     // initialize pn with distortion included
 | ||||
|     double rr = (px * px) + (py * py); | ||||
|     double g = (1 + k1_ * rr + k2_ * rr * rr); | ||||
|     const double rr = (px * px) + (py * py); | ||||
|     const double g = (1 + k1_ * rr + k2_ * rr * rr); | ||||
|     pn = invKPi / g; | ||||
| 
 | ||||
|     if (distance2(uncalibrate(pn), pi) <= tol_) break; | ||||
|  |  | |||
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