Added two static functions and Lookat named constructor. Will be called in Pinhole* classes to avoid copy/paste

release/4.3a0
dellaert 2015-02-21 08:24:09 +01:00
parent 0498a4550b
commit 109e538ce6
2 changed files with 86 additions and 25 deletions

View File

@ -33,10 +33,10 @@ CalibratedCamera::CalibratedCamera(const Vector &v) :
/* ************************************************************************* */
Point2 CalibratedCamera::project_to_camera(const Point3& P,
OptionalJacobian<2,3> H1) {
OptionalJacobian<2, 3> H1) {
if (H1) {
double d = 1.0 / P.z(), d2 = d * d;
*H1 << d, 0.0, -P.x() * d2, 0.0, d, -P.y() * d2;
*H1 << d, 0.0, -P.x() * d2, 0.0, d, -P.y() * d2;
}
return Point2(P.x() / P.z(), P.y() / P.z());
}
@ -47,19 +47,40 @@ Point3 CalibratedCamera::backproject_from_camera(const Point2& p,
return Point3(p.x() * scale, p.y() * scale, scale);
}
/* ************************************************************************* */
Pose3 CalibratedCamera::LevelPose(const Pose2& pose2, double height) {
const double st = sin(pose2.theta()), ct = cos(pose2.theta());
const Point3 x(st, -ct, 0), y(0, 0, -1), z(ct, st, 0);
const Rot3 wRc(x, y, z);
const Point3 t(pose2.x(), pose2.y(), height);
return Pose3(wRc, t);
}
/* ************************************************************************* */
CalibratedCamera CalibratedCamera::Level(const Pose2& pose2, double height) {
double st = sin(pose2.theta()), ct = cos(pose2.theta());
Point3 x(st, -ct, 0), y(0, 0, -1), z(ct, st, 0);
Rot3 wRc(x, y, z);
Point3 t(pose2.x(), pose2.y(), height);
Pose3 pose3(wRc, t);
return CalibratedCamera(pose3);
return CalibratedCamera(LevelPose(pose2, height));
}
/* ************************************************************************* */
Pose3 CalibratedCamera::LookatPose(const Point3& eye, const Point3& target,
const Point3& upVector) {
Point3 zc = target - eye;
zc = zc / zc.norm();
Point3 xc = (-upVector).cross(zc); // minus upVector since yc is pointing down
xc = xc / xc.norm();
Point3 yc = zc.cross(xc);
return Pose3(Rot3(xc, yc, zc), eye);
}
/* ************************************************************************* */
CalibratedCamera CalibratedCamera::Lookat(const Point3& eye,
const Point3& target, const Point3& upVector) {
return CalibratedCamera(LookatPose(eye, target, upVector));
}
/* ************************************************************************* */
Point2 CalibratedCamera::project(const Point3& point,
OptionalJacobian<2,6> Dpose, OptionalJacobian<2,3> Dpoint) const {
OptionalJacobian<2, 6> Dpose, OptionalJacobian<2, 3> Dpoint) const {
#ifdef CALIBRATEDCAMERA_CHAIN_RULE
Matrix36 Dpose_;
@ -88,14 +109,14 @@ Point2 CalibratedCamera::project(const Point3& point,
const double z = q.z(), d = 1.0 / z;
const double u = intrinsic.x(), v = intrinsic.y(), uv = u * v;
if (Dpose)
*Dpose << uv, -(1. + u * u), v, -d, 0., d * u, (1. + v * v),
-uv, -u, 0., -d, d * v;
*Dpose << uv, -(1. + u * u), v, -d, 0., d * u, (1. + v * v), -uv, -u, 0., -d, d
* v;
if (Dpoint) {
const Matrix3 R(pose_.rotation().matrix());
Matrix23 Dpoint_;
Dpoint_ << R(0, 0) - u * R(0, 2), R(1, 0) - u * R(1, 2),
R(2, 0) - u * R(2, 2), R(0, 1) - v * R(0, 2),
R(1, 1) - v * R(1, 2), R(2, 1) - v * R(2, 2);
Dpoint_ << R(0, 0) - u * R(0, 2), R(1, 0) - u * R(1, 2), R(2, 0)
- u * R(2, 2), R(0, 1) - v * R(0, 2), R(1, 1) - v * R(1, 2), R(2, 1)
- v * R(2, 2);
*Dpoint = d * Dpoint_;
}
#endif

View File

@ -44,7 +44,9 @@ private:
public:
enum { dimension = 6 };
enum {
dimension = 6
};
/// @name Standard Constructors
/// @{
@ -56,6 +58,49 @@ public:
/// construct with pose
explicit CalibratedCamera(const Pose3& pose);
/// @}
/// @name Named Constructors
/// @{
/**
* Create a level pose at the given 2D pose and height
* @param K the calibration
* @param pose2 specifies the location and viewing direction
* (theta 0 = looking in direction of positive X axis)
* @param height camera height
*/
static Pose3 LevelPose(const Pose2& pose2, double height);
/**
* Create a level camera at the given 2D pose and height
* @param pose2 specifies the location and viewing direction
* @param height specifies the height of the camera (along the positive Z-axis)
* (theta 0 = looking in direction of positive X axis)
*/
static CalibratedCamera Level(const Pose2& pose2, double height);
/**
* Create a camera pose at the given eye position looking at a target point in the scene
* with the specified up direction vector.
* @param eye specifies the camera position
* @param target the point to look at
* @param upVector specifies the camera up direction vector,
* doesn't need to be on the image plane nor orthogonal to the viewing axis
*/
static Pose3 LookatPose(const Point3& eye, const Point3& target,
const Point3& upVector);
/**
* Create a camera at the given eye position looking at a target point in the scene
* with the specified up direction vector.
* @param eye specifies the camera position
* @param target the point to look at
* @param upVector specifies the camera up direction vector,
* doesn't need to be on the image plane nor orthogonal to the viewing axis
*/
static CalibratedCamera Lookat(const Point3& eye, const Point3& target,
const Point3& upVector);
/// @}
/// @name Advanced Constructors
/// @{
@ -89,14 +134,6 @@ public:
return pose_;
}
/**
* Create a level camera at the given 2D pose and height
* @param pose2 specifies the location and viewing direction
* @param height specifies the height of the camera (along the positive Z-axis)
* (theta 0 = looking in direction of positive X axis)
*/
static CalibratedCamera Level(const Pose2& pose2, double height);
/// @}
/// @name Manifold
/// @{
@ -202,10 +239,13 @@ private:
};
template<>
struct traits<CalibratedCamera> : public internal::Manifold<CalibratedCamera> {};
struct traits<CalibratedCamera> : public internal::Manifold<CalibratedCamera> {
};
template<>
struct traits<const CalibratedCamera> : public internal::Manifold<CalibratedCamera> {};
struct traits<const CalibratedCamera> : public internal::Manifold<
CalibratedCamera> {
};
}