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								/**
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								 * @file Pose3Upright.h
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								 *
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								 * @brief Variation of a Pose3 in which the rotation is constained to purely yaw
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								 * This state is essentially a Pose2 with a z component, with conversions to
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								 * higher and lower dimensional states.
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								 *
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								 * @date Jan 24, 2012
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								 * @author Alex Cunningham
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								 */
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								#pragma once
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											2013-04-02 03:29:53 +08:00
										 
									 
								 
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								#include <gtsam_unstable/base/dllexport.h>
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								#include <gtsam/geometry/Pose3.h>
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								#include <gtsam/geometry/Pose2.h>
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								namespace gtsam {
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								/**
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								 * A 3D Pose with fixed pitch and roll
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								 * @ingroup geometry
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								 * \nosubgrouping
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								 */
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								class GTSAM_UNSTABLE_EXPORT Pose3Upright {
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								public:
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								  static const size_t dimension = 4;
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								protected:
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								  Pose2 T_;
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								  double z_;
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								public:
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								  /// @name Standard Constructors
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								  /// @{
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								  /// Default constructor initializes at origin
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								  Pose3Upright() : z_(0.0) {}
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								  /// Copy constructor
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								  Pose3Upright(const Pose3Upright& x) : T_(x.T_), z_(x.z_) {}
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								  Pose3Upright(const Rot2& bearing, const Point3& t);
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								  Pose3Upright(double x, double y, double z, double theta);
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								  Pose3Upright(const Pose2& pose, double z);
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								  /// Down-converts from a full Pose3
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								  Pose3Upright(const Pose3& fullpose);
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								  /// @}
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								  /// @name Testable
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								  /// @{
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								  /** print with optional string */
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								  void print(const std::string& s = "") const;
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								  /** assert equality up to a tolerance */
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								  bool equals(const Pose3Upright& pose, double tol = 1e-9) const;
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								  /// @}
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								  /// @name Standard Interface
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								  /// @{
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								  double x() const { return T_.x(); }
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								  double y() const { return T_.y(); }
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								  double z() const { return z_; }
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								  double theta() const { return T_.theta(); }
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								  Point2 translation2() const;
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								  Point3 translation() const;
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								  Rot2 rotation2() const;
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								  Rot3 rotation() const;
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								  Pose2 pose2() const;
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								  Pose3 pose() const;
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								  /// @}
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								  /// @name Manifold
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								  /// @{
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								  /// Dimensionality of tangent space = 4 DOF - used to autodetect sizes
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								  inline static size_t Dim() { return dimension; }
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								  /// Dimensionality of tangent space = 4 DOF
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								  inline size_t dim() const { return dimension; }
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								  /// Retraction from R^4 to Pose3Upright manifold neighborhood around current pose
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								  /// Tangent space parameterization is [x y z theta]
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								  Pose3Upright retract(const Vector& v) const;
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								  /// Local 3D coordinates of Pose3Upright manifold neighborhood around current pose
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								  Vector localCoordinates(const Pose3Upright& p2) const;
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								  /// @}
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								  /// @name Group
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								  /// @{
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								  /// identity for group operation
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								  static Pose3Upright identity() { return Pose3Upright(); }
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								  /// inverse transformation with derivatives
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								  Pose3Upright inverse(boost::optional<Matrix&> H1=boost::none) const;
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								  ///compose this transformation onto another (first *this and then p2)
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								  Pose3Upright compose(const Pose3Upright& p2,
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								      boost::optional<Matrix&> H1=boost::none,
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								      boost::optional<Matrix&> H2=boost::none) const;
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								  /// compose syntactic sugar
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								  inline Pose3Upright operator*(const Pose3Upright& T) const { return compose(T); }
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								  /**
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								   * Return relative pose between p1 and p2, in p1 coordinate frame
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								   * as well as optionally the derivatives
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								   */
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								  Pose3Upright between(const Pose3Upright& p2,
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								      boost::optional<Matrix&> H1=boost::none,
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								      boost::optional<Matrix&> H2=boost::none) const;
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								  /// @}
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								  /// @name Lie Group
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								  /// @{
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								  /// Exponential map at identity - create a rotation from canonical coordinates
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								  static Pose3Upright Expmap(const Vector& xi);
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								  /// Log map at identity - return the canonical coordinates of this rotation
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								  static Vector Logmap(const Pose3Upright& p);
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								  /// @}
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								private:
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								  // Serialization function
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								  friend class boost::serialization::access;
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								  template<class Archive>
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								  void serialize(Archive & ar, const unsigned int version) {
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								    ar & BOOST_SERIALIZATION_NVP(T_);
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								    ar & BOOST_SERIALIZATION_NVP(z_);
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								  }
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								}; // \class Pose3Upright
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								// Define GTSAM traits
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								namespace traits {
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								template<>
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								struct is_manifold<Pose3Upright> : public boost::true_type {
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								};
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								template<>
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								struct dimension<Pose3Upright> : public boost::integral_constant<int, 4> {
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								};
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								}
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											2013-03-24 04:19:30 +08:00
										 
									 
								 
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								} // \namespace gtsam
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