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								/**
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								 * @file DynamicsPriors.h
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								 *
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								 * @brief Priors to be used with dynamic systems (Specifically PoseRTV)
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								 *
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								 * @date Nov 22, 2011
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								 * @author Alex Cunningham
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								 */
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								#pragma once
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								#include <gtsam_unstable/slam/PartialPriorFactor.h>
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								#include <gtsam_unstable/dynamics/PoseRTV.h>
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								namespace gtsam {
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								/**
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								 * Forces the value of the height in a PoseRTV to a specific value
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								 * Dim: 1
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								 */
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								struct DHeightPrior : public gtsam::PartialPriorFactor<PoseRTV> {
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								  typedef gtsam::PartialPriorFactor<PoseRTV> Base;
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								  DHeightPrior(Key key, double height, const gtsam::SharedNoiseModel& model)
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								  : Base(key, 5, height, model)  {  }
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								};
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								/**
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								 * Forces the roll to a particular value - useful for flying robots
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								 * Implied value is zero
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								 * Dim: 1
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								 */
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								struct DRollPrior : public gtsam::PartialPriorFactor<PoseRTV> {
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								  typedef gtsam::PartialPriorFactor<PoseRTV> Base;
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								  /** allows for explicit roll parameterization - uses canonical coordinate */
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								  DRollPrior(Key key, double wx, const gtsam::SharedNoiseModel& model)
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								  : Base(key, 0, wx, model)  {  }
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								  /** Forces roll to zero */
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								  DRollPrior(Key key, const gtsam::SharedNoiseModel& model)
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								  : Base(key, 0, 0.0, model)  {  }
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								};
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								/**
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								 * Constrains the full velocity of a state to a particular value
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								 * Useful for enforcing a stationary state
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								 * Dim: 3
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								 */
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								struct VelocityPrior : public gtsam::PartialPriorFactor<PoseRTV> {
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								  typedef gtsam::PartialPriorFactor<PoseRTV> Base;
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								  VelocityPrior(Key key, const gtsam::Vector& vel, const gtsam::SharedNoiseModel& model)
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								  : Base(key, model) {
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								    this->prior_ = vel;
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								    assert(vel.size() == 3);
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								    this->mask_.resize(3);
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								    this->mask_[0] = 6;
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								    this->mask_[1] = 7;
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								    this->mask_[2] = 8;
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								    this->H_ = Matrix::Zero(3, 9);
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								    this->fillH();
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								  }
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								};
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								/**
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								 * Ground constraint: forces the robot to be upright (no roll, pitch), a fixed height, and no
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								 * velocity in z direction
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								 * Dim: 4
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								 */
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								struct DGroundConstraint : public gtsam::PartialPriorFactor<PoseRTV> {
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								  typedef gtsam::PartialPriorFactor<PoseRTV> Base;
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								  /**
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								   * Primary constructor allows for variable height of the "floor"
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								   */
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								  DGroundConstraint(Key key, double height, const gtsam::SharedNoiseModel& model)
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								  : Base(key, model) {
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								    this->prior_ = Vector::Unit(4,0)*height; // [z, vz, roll, pitch]
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								    this->mask_.resize(4);
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								    this->mask_[0] = 5; // z = height
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								    this->mask_[1] = 8; // vz
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								    this->mask_[2] = 0; // roll
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								    this->mask_[3] = 1; // pitch
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								    this->H_ = Matrix::Zero(3, 9);
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								    this->fillH();
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								  }
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								  /**
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								   * Fully specify vector - use only for debugging
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								   */
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								  DGroundConstraint(Key key, const Vector& constraint, const gtsam::SharedNoiseModel& model)
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								  : Base(key, model) {
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								    assert(constraint.size() == 4);
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								    this->prior_ = constraint; // [z, vz, roll, pitch]
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								    this->mask_.resize(4);
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								    this->mask_[0] = 5; // z = height
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								    this->mask_[1] = 8; // vz
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								    this->mask_[2] = 0; // roll
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								    this->mask_[3] = 1; // pitch
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								    this->H_ = Matrix::Zero(3, 9);
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								    this->fillH();
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								  }
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								};
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								} // \namespace gtsam
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