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										 |  |  | /*
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							|  |  |  |  * Rot2.h | 
					
						
							|  |  |  |  * | 
					
						
							|  |  |  |  *  Created on: Dec 9, 2009 | 
					
						
							|  |  |  |  *      Author: Frank Dellaert | 
					
						
							|  |  |  |  */ | 
					
						
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							|  |  |  | #ifndef ROT2_H_
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							|  |  |  | #define ROT2_H_
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							|  |  |  | #include "Testable.h"
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							|  |  |  | #include "Point2.h"
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							|  |  |  | #include "Matrix.h"
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										 |  |  | #include "Lie.h"
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							|  |  |  | namespace gtsam { | 
					
						
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										 |  |  |   /* Rotation matrix */ | 
					
						
							|  |  |  |   class Rot2: Testable<Rot2> { | 
					
						
							|  |  |  |   private: | 
					
						
							|  |  |  |     /** we store cos(theta) and sin(theta) */ | 
					
						
							|  |  |  |     double c_, s_; | 
					
						
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										 |  |  |   public: | 
					
						
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							|  |  |  |     /** constructor from cos/sin */ | 
					
						
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										 |  |  |     Rot2(double c, double s) : | 
					
						
							|  |  |  |       c_(c), s_(s) { | 
					
						
							|  |  |  |     } | 
					
						
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							|  |  |  |     /** default constructor, zero rotation */ | 
					
						
							|  |  |  |     Rot2() : c_(1.0), s_(0.0) {} | 
					
						
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							|  |  |  |     /** constructor from angle == exponential map at identity */ | 
					
						
							|  |  |  |     Rot2(double theta) : c_(cos(theta)), s_(sin(theta)) {} | 
					
						
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							|  |  |  |     /** return angle */ | 
					
						
							|  |  |  |     double theta() const { return atan2(s_,c_); } | 
					
						
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							|  |  |  |     /** return cos */ | 
					
						
							|  |  |  |     double c() const { return c_; } | 
					
						
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							|  |  |  |     /** return sin */ | 
					
						
							|  |  |  |     double s() const { return s_; } | 
					
						
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							|  |  |  |     /** print */ | 
					
						
							|  |  |  |     void print(const std::string& s = "theta") const; | 
					
						
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							|  |  |  |     /** equals with an tolerance */ | 
					
						
							|  |  |  |     bool equals(const Rot2& R, double tol = 1e-9) const; | 
					
						
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							|  |  |  |     /** return 2*2 rotation matrix */ | 
					
						
							|  |  |  |     Matrix matrix() const; | 
					
						
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							|  |  |  |     /** return 2*2 transpose (inverse) rotation matrix   */ | 
					
						
							|  |  |  |     Matrix transpose() const; | 
					
						
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							|  |  |  |     /** return 2*2 negative transpose */ | 
					
						
							|  |  |  |     Matrix negtranspose() const; | 
					
						
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							|  |  |  |     /** rotate from world to rotated = R'*p */ | 
					
						
							|  |  |  |     Point2 unrotate(const Point2& p) const; | 
					
						
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							|  |  |  |     /** friends */ | 
					
						
							|  |  |  |     friend Matrix Dunrotate1(const Rot2& R, const Point2& p); | 
					
						
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							|  |  |  |   private: | 
					
						
							|  |  |  |     /** Serialization function */ | 
					
						
							|  |  |  |     friend class boost::serialization::access; | 
					
						
							|  |  |  |     template<class Archive> | 
					
						
							|  |  |  |     void serialize(Archive & ar, const unsigned int version) { | 
					
						
							|  |  |  |       ar & BOOST_SERIALIZATION_NVP(c_); | 
					
						
							|  |  |  |       ar & BOOST_SERIALIZATION_NVP(s_); | 
					
						
							|  |  |  |     } | 
					
						
							|  |  |  |   }; | 
					
						
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							|  |  |  |   // Lie group functions
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							|  |  |  |   // Dimensionality of the tangent space
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							|  |  |  |   inline size_t dim(const Rot2&) { return 1; } | 
					
						
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							|  |  |  |   // Expmap around identity - create a rotation from an angle
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							|  |  |  |   template<> inline Rot2 expmap(const Vector& v) { | 
					
						
							|  |  |  |     if (zero(v)) return (Rot2()); | 
					
						
							|  |  |  |     else return Rot2(v(0)); | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   // Logmap around identity - return the angle of the rotation
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							|  |  |  |   inline Vector logmap(const Rot2& r) { | 
					
						
							|  |  |  |     return Vector_(1, r.theta()); | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   // Compose - make a new rotation by adding angles
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							|  |  |  |   inline Rot2 compose(const Rot2& r0, const Rot2& r1) { | 
					
						
							|  |  |  |     return Rot2( | 
					
						
							|  |  |  |         r0.c() * r1.c() - r0.s() * r1.s(), | 
					
						
							|  |  |  |         r0.s() * r1.c() + r0.c() * r1.s()); | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   // Syntactic sugar R1*R2 = compose(R1,R2)
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							|  |  |  |   inline Rot2 operator*(const Rot2& r0, const Rot2& r1) { | 
					
						
							|  |  |  |     return compose(r0, r1); | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   // The inverse rotation - negative angle
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							|  |  |  |   inline Rot2 inverse(const Rot2& r) { return Rot2(r.c(), -r.s());} | 
					
						
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							|  |  |  |   // Shortcut to compose the inverse: invcompose(R0,R1) = inverse(R0)*R1
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							|  |  |  |   inline Rot2 invcompose(const Rot2& r0, const Rot2& r1) { | 
					
						
							|  |  |  |     return Rot2( | 
					
						
							|  |  |  |          r0.c() * r1.c() + r0.s() * r1.s(), | 
					
						
							|  |  |  |         -r0.s() * r1.c() + r0.c() * r1.s()); | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   /**
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							|  |  |  |    * rotate point from rotated coordinate frame to | 
					
						
							|  |  |  |    * world = R*p | 
					
						
							|  |  |  |    */ | 
					
						
							|  |  |  |   Point2 rotate(const Rot2& R, const Point2& p); | 
					
						
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										 |  |  |   inline Point2 operator*(const Rot2& R, const Point2& p) { | 
					
						
							|  |  |  |     return rotate(R,p); | 
					
						
							|  |  |  |   } | 
					
						
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										 |  |  |   Matrix Drotate1(const Rot2& R, const Point2& p); | 
					
						
							|  |  |  |   Matrix Drotate2(const Rot2& R); // does not depend on p !
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							|  |  |  |   /**
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							|  |  |  |    * rotate point from world to rotated | 
					
						
							|  |  |  |    * frame = R'*p | 
					
						
							|  |  |  |    */ | 
					
						
							|  |  |  |   Point2 unrotate(const Rot2& R, const Point2& p); | 
					
						
							|  |  |  |   Matrix Dunrotate1(const Rot2& R, const Point2& p); | 
					
						
							|  |  |  |   Matrix Dunrotate2(const Rot2& R); // does not depend on p !
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							|  |  |  | } // gtsam
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							|  |  |  | #endif /* ROT2_H_ */
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