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								/**
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								 * @file    VSLAMFactor.cpp
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								 * @brief   A non-linear factor specialized to the Visual SLAM problem
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								 * @author  Alireza Fathi
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								 */
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								#include "VSLAMConfig.h"
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								#include "VSLAMFactor.h"
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								#include "Pose3.h"
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								#include "SimpleCamera.h"
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								using namespace std;
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								namespace gtsam{
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								/* ************************************************************************* */
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								VSLAMFactor::VSLAMFactor() {
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									/// Arbitrary values
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									cameraFrameNumber_ = 111;
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									landmarkNumber_    = 222;
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									cameraFrameName_ = symbol('x',cameraFrameNumber_);
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									landmarkName_    = symbol('l',landmarkNumber_);
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									K_ = shared_ptrK(new Cal3_S2(444,555,666,777,888));
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								}
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								/* ************************************************************************* */
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								VSLAMFactor::VSLAMFactor(const Point2& z, double sigma, int cn, int ln, const shared_ptrK &K)
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								  : NonlinearFactor<VSLAMConfig>(z.vector(), sigma)
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								{
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								  cameraFrameNumber_ = cn;
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								  landmarkNumber_    = ln;
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								  cameraFrameName_ = symbol('x',cameraFrameNumber_);
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								  landmarkName_    = symbol('l',landmarkNumber_);
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								  K_ = K;
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								}
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								/* ************************************************************************* */
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								void VSLAMFactor::print(const std::string& s) const {
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								  printf("%s %s %s\n", s.c_str(), cameraFrameName_.c_str(), landmarkName_.c_str());
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								  gtsam::print(this->z_, s+".z");
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								}
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								/* ************************************************************************* */
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								bool VSLAMFactor::equals(const VSLAMFactor& p, double tol) const {
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								  if (&p == NULL) return false;
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								  if (cameraFrameNumber_ != p.cameraFrameNumber_ || landmarkNumber_ != p.landmarkNumber_) return false;
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								  if (!equal_with_abs_tol(this->z_,p.z_,tol)) return false;
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								  return true;
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								}
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								/* ************************************************************************* */
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								Vector VSLAMFactor::predict(const VSLAMConfig& c) const {
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								  Pose3 pose = c.cameraPose(cameraFrameNumber_);
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								  Point3 landmark = c.landmarkPoint(landmarkNumber_);
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								  return project(SimpleCamera(*K_,pose), landmark).vector();
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								}
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								/* ************************************************************************* */
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								Vector VSLAMFactor::error_vector(const VSLAMConfig& c) const {
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								  // Right-hand-side b = (z - h(x))/sigma
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								  Vector h = predict(c);
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								  return (this->z_ - h);
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								}
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								/* ************************************************************************* */
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								GaussianFactor::shared_ptr VSLAMFactor::linearize(const VSLAMConfig& c) const
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								{
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								  // get arguments from config
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								  Pose3 pose = c.cameraPose(cameraFrameNumber_);
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								  Point3 landmark = c.landmarkPoint(landmarkNumber_);
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								  SimpleCamera camera(*K_,pose);
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								  // Jacobians
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								  Matrix Dh1 = Dproject_pose(camera, landmark);
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								  Matrix Dh2 = Dproject_point(camera, landmark);
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								  // Right-hand-side b = (z - h(x))
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								  Vector h = project(camera, landmark).vector();
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								  Vector b = this->z_ - h;
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								  // Make new linearfactor, divide by sigma
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								  GaussianFactor::shared_ptr
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								    p(new GaussianFactor(cameraFrameName_, Dh1, landmarkName_, Dh2, b, this->sigma_));
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								  return p;
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								}
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								/* ************************************************************************* */
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								} // namespace gtsam
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