2010-01-02 18:33:33 +08:00
										 
									 
								 
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								/**
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								 * @file    Pose2Config.cpp
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								 * @brief   Configuration of 2D poses
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											2010-01-02 18:33:33 +08:00
										 
									 
								 
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								 * @author  Frank Dellaert
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								 */
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											2009-12-11 07:45:38 +08:00
										 
									 
								 
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								#pragma once
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											2009-12-10 03:55:25 +08:00
										 
									 
								 
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								#include "Pose2.h"
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								#include "LieConfig.h"
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											2009-12-17 05:40:41 +08:00
										 
									 
								 
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											2010-01-02 18:33:33 +08:00
										 
									 
								 
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								namespace gtsam {
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											2010-01-08 08:40:17 +08:00
										 
									 
								 
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								  /**
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											2010-01-11 00:17:55 +08:00
										 
									 
								 
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								   * Pose2Config is now simply a typedef
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											2010-01-08 08:40:17 +08:00
										 
									 
								 
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								   */
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												Large gtsam refactoring
To support faster development *and* better performance Richard and I pushed through a large refactoring of NonlinearFactors.
The following are the biggest changes:
1) NonLinearFactor1 and NonLinearFactor2 are now templated on Config, Key type, and X type, where X is the argument to the measurement function.
2) The measurement itself is no longer kept in the nonlinear factor. Instead, a derived class (see testVSLAMFactor, testNonlinearEquality, testPose3Factor etc...) has to implement a function to compute the errors, "evaluateErrors". Instead of (h(x)-z), it needs to return (z-h(x)), so Ax-b is an approximation of the error. IMPORTANT: evaluateErrors needs - if asked - *combine* the calculation of the function value h(x) and the derivatives dh(x)/dx. This was a major performance issue. To do this, boost::optional<Matrix&> arguments are provided, and tin EvaluateErrors you just  says something like
	if (H) *H = Matrix_(3,6,....);
3) We are no longer using int or strings for nonlinear factors. Instead, the preferred key type is now Symbol, defined in Key.h. This is both fast and cool: you can construct it from an int, and cast it to a strong. It also does type checking: a Symbol<Pose3,'x'> will not match a Symbol<Pose2,'x'>
4) minor: take a look at LieConfig.h: it help you avoid writing a lot of code bu automatically creating configs for a certain type. See e.g. Pose3Config.h. A "double" LieConfig is on the way - Thanks Richard and Manohar !
											
										 
										
											2010-01-14 06:25:03 +08:00
										 
									 
								 
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								  typedef LieConfig<Symbol<Pose2,'x'>,Pose2> Pose2Config;
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											2010-01-10 23:46:18 +08:00
										 
									 
								 
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								  /**
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								   * Create a circle of n 2D poses tangent to circle of radius R, first pose at (R,0)
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								   * @param n number of poses
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								   * @param R radius of circle
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								   * @param c character to use for keys
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								   * @return circle of n 2D poses
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								   */
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												Large gtsam refactoring
To support faster development *and* better performance Richard and I pushed through a large refactoring of NonlinearFactors.
The following are the biggest changes:
1) NonLinearFactor1 and NonLinearFactor2 are now templated on Config, Key type, and X type, where X is the argument to the measurement function.
2) The measurement itself is no longer kept in the nonlinear factor. Instead, a derived class (see testVSLAMFactor, testNonlinearEquality, testPose3Factor etc...) has to implement a function to compute the errors, "evaluateErrors". Instead of (h(x)-z), it needs to return (z-h(x)), so Ax-b is an approximation of the error. IMPORTANT: evaluateErrors needs - if asked - *combine* the calculation of the function value h(x) and the derivatives dh(x)/dx. This was a major performance issue. To do this, boost::optional<Matrix&> arguments are provided, and tin EvaluateErrors you just  says something like
	if (H) *H = Matrix_(3,6,....);
3) We are no longer using int or strings for nonlinear factors. Instead, the preferred key type is now Symbol, defined in Key.h. This is both fast and cool: you can construct it from an int, and cast it to a strong. It also does type checking: a Symbol<Pose3,'x'> will not match a Symbol<Pose2,'x'>
4) minor: take a look at LieConfig.h: it help you avoid writing a lot of code bu automatically creating configs for a certain type. See e.g. Pose3Config.h. A "double" LieConfig is on the way - Thanks Richard and Manohar !
											
										 
										
											2010-01-14 06:25:03 +08:00
										 
									 
								 
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									Pose2Config pose2Circle(size_t n, double R);
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											2010-01-10 23:46:18 +08:00
										 
									 
								 
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											2009-12-10 03:55:25 +08:00
										 
									 
								 
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								} // namespace
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