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										 |  |  | /* ----------------------------------------------------------------------------
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										 |  |  |  * GTSAM Copyright 2010, Georgia Tech Research Corporation, | 
					
						
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										 |  |  |  * Atlanta, Georgia 30332-0415 | 
					
						
							|  |  |  |  * All Rights Reserved | 
					
						
							|  |  |  |  * Authors: Frank Dellaert, et al. (see THANKS for the full author list) | 
					
						
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							|  |  |  |  * See LICENSE for the license information | 
					
						
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							|  |  |  |  * -------------------------------------------------------------------------- */ | 
					
						
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							|  |  |  | /**
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							|  |  |  |  * @file    timePinholeCamera.cpp | 
					
						
							|  |  |  |  * @brief   time PinholeCamera derivatives | 
					
						
							|  |  |  |  * @author  Frank Dellaert | 
					
						
							|  |  |  |  */ | 
					
						
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							|  |  |  | #include <time.h>
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							|  |  |  | #include <iostream>
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							|  |  |  | #include <gtsam/geometry/PinholeCamera.h>
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										 |  |  | #include <gtsam/geometry/Cal3Bundler.h>
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							|  |  |  | using namespace std; | 
					
						
							|  |  |  | using namespace gtsam; | 
					
						
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							|  |  |  | int main() | 
					
						
							|  |  |  | { | 
					
						
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										 |  |  |   int n = 1e6; | 
					
						
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										 |  |  |   const Pose3 pose1(Rot3(Vector3(1, -1, -1).asDiagonal()), Point3(0, 0, 0.5)); | 
					
						
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										 |  |  |   static Cal3Bundler K(500, 1e-3, 2.0*1e-3); | 
					
						
							|  |  |  |   const PinholeCamera<Cal3Bundler> camera(pose1,K); | 
					
						
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										 |  |  |   const Point3 point1(-0.08,-0.08, 0.0); | 
					
						
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							|  |  |  |   /**
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							|  |  |  |    * NOTE: because we only have combined derivative functions now, | 
					
						
							|  |  |  |    * parts of this test are no longer useful. | 
					
						
							|  |  |  |    */ | 
					
						
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							|  |  |  |   // Oct 12 2013, iMac 3.06GHz Core i3
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										 |  |  |   // Original:          0.14737 musecs/call
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							|  |  |  |   // After collapse:    0.11469 musecs/call
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							|  |  |  |   // Cal3DS2:           0.14201 musecs/call
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							|  |  |  |   // After Cal3DS2 fix: 0.12231 musecs/call
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							|  |  |  |   // Cal3Bundler:       0.12000 musecs/call
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										 |  |  |   // Cal3Bundler fix:   0.14637 musecs/call
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										 |  |  |   // June 24 2014, Macbook Pro 2.3GHz Core i7
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							|  |  |  |   // GTSAM 3.1:         0.04295 musecs/call
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							|  |  |  |   // After project fix: 0.04193 musecs/call
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										 |  |  |   { | 
					
						
							|  |  |  |     long timeLog = clock(); | 
					
						
							|  |  |  |     for(int i = 0; i < n; i++) | 
					
						
							|  |  |  |       camera.project(point1); | 
					
						
							|  |  |  |     long timeLog2 = clock(); | 
					
						
							|  |  |  |     double seconds = (double)(timeLog2-timeLog)/CLOCKS_PER_SEC; | 
					
						
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										 |  |  |     cout << ((double)seconds*1e9/n) << " nanosecs/call" << endl; | 
					
						
							|  |  |  |   } | 
					
						
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							|  |  |  |   // Oct 12 2014, Macbook Air
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							|  |  |  |   { | 
					
						
							|  |  |  |     long timeLog = clock(); | 
					
						
							|  |  |  |     Point2 measurement(0,0); | 
					
						
							|  |  |  |     for(int i = 0; i < n; i++) | 
					
						
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										 |  |  |       camera.project(point1)-measurement; | 
					
						
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										 |  |  |     long timeLog2 = clock(); | 
					
						
							|  |  |  |     double seconds = (double)(timeLog2-timeLog)/CLOCKS_PER_SEC; | 
					
						
							|  |  |  |     cout << ((double)seconds*1e9/n) << " nanosecs/call" << endl; | 
					
						
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										 |  |  |   } | 
					
						
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							|  |  |  |   // Oct 12 2013, iMac 3.06GHz Core i3
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										 |  |  |   // Original:          3.8720 musecs/call
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							|  |  |  |   // After collapse:    2.6269 musecs/call
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							|  |  |  |   // Cal3DS2:           4.3330 musecs/call
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							|  |  |  |   // After Cal3DS2 fix: 3.2857 musecs/call
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							|  |  |  |   // Cal3Bundler:       2.6556 musecs/call
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							|  |  |  |   // Cal3Bundler fix:   2.1613 musecs/call
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										 |  |  |   // June 24 2014, Macbook Pro 2.3GHz Core i7
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							|  |  |  |   // GTSAM 3.1:         0.2322 musecs/call
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							|  |  |  |   // After project fix: 0.2094 musecs/call
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										 |  |  |   { | 
					
						
							|  |  |  |     Matrix Dpose, Dpoint; | 
					
						
							|  |  |  |     long timeLog = clock(); | 
					
						
							|  |  |  |     for(int i = 0; i < n; i++) | 
					
						
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										 |  |  |       camera.project(point1, Dpose, Dpoint, boost::none); | 
					
						
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										 |  |  |     long timeLog2 = clock(); | 
					
						
							|  |  |  |     double seconds = (double)(timeLog2-timeLog)/CLOCKS_PER_SEC; | 
					
						
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										 |  |  |     cout << ((double)seconds*1e9/n) << " nanosecs/call" << endl; | 
					
						
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										 |  |  |   } | 
					
						
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							|  |  |  |   // Oct 12 2013, iMac 3.06GHz Core i3
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										 |  |  |   // Original:          4.0119 musecs/call
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							|  |  |  |   // After collapse:    2.5698 musecs/call
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										 |  |  |   // Cal3DS2:           4.8325 musecs/call
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							|  |  |  |   // After Cal3DS2 fix: 3.4483 musecs/call
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							|  |  |  |   // Cal3Bundler:       2.5112 musecs/call
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							|  |  |  |   // Cal3Bundler fix:   2.0946 musecs/call
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										 |  |  |   // June 24 2014, Macbook Pro 2.3GHz Core i7
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							|  |  |  |   // GTSAM 3.1:         0.2294 musecs/call
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										 |  |  |   // After project fix: 0.2093 nanosecs/call
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										 |  |  |   { | 
					
						
							|  |  |  |     Matrix Dpose, Dpoint, Dcal; | 
					
						
							|  |  |  |     long timeLog = clock(); | 
					
						
							|  |  |  |     for(int i = 0; i < n; i++) | 
					
						
							|  |  |  |       camera.project(point1, Dpose, Dpoint, Dcal); | 
					
						
							|  |  |  |     long timeLog2 = clock(); | 
					
						
							|  |  |  |     double seconds = (double)(timeLog2-timeLog)/CLOCKS_PER_SEC; | 
					
						
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										 |  |  |     cout << ((double)seconds*1e9/n) << " nanosecs/call" << endl; | 
					
						
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										 |  |  |   } | 
					
						
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							|  |  |  |   return 0; | 
					
						
							|  |  |  | } |